Update SWP to 4.1.5I've been working on this section for quite some time now and finally got it going but needs testing as there is bound to be a bug or 2.
1. User Maps section in the Episodes.
All .map files that are present in the Maps directory will be displayed for use in this section.
If the map has its own mapname.mid file, mapname.grp file, mapname_hrp.zip file then these will get loaded as well together with a mapname.def and a mapname.cfg - previous SwCustom.exe, I say previous because I am dumping the name SwCustom.txt in preference to the mapname.cfg or modname.cfg etc.
Should a map have any of these files to load, SWP will create a startup commandline and restart SWP as currently there is no way to remove old Hrp's or restart new ones 'on the fly'.
Skill level requirement is also activated under this section.
2 Addons section in the Episodes.
All .grp and .zip files found in the Games directory will be listed here.
In this case SWP will be restart with a complete comandline utilizing whatever is necessary.
For instance with any Addon, like Rampage.grp, the command will be:
Swp.exe -jGames -gRampage.grp -hRampage.def -cRampage.cfg
On startup of an addon it will also look for and load (in this case) Rampage_Hrp.zip if it existed.
http://www.proasm.com/files/sw/Swp415.zip//----------------------------------------------------------
Update SWP to 4.1.6http://www.proasm.com/files/sw/swp416.zipThis is an experimental update although I seem to have got it working ok.
Basically the animations like SW.ANM can now be of good quality using either .png or .jpg files in the animation.
These files can be any size but must all be either .png or all .jpg
Care must be taken in the filesize as I found anything above 150k tends to lag the animation a bit on slower PC's.
The files only need to be zipped together and placed in the root folder.
I have added a section to the SwCustom file as follows:
animation
{
"sw.anm" // Swp1001.. 43 frames
"swend.anm" // Swp2001.. 70 frames
"sumocinm.anm" // Swp3001.. 84 frames
"zfcin.anm" // Swp4001.. 142 frames
}
Here you can give your animation any name provided its a .zip file.
In SW there are only 4 animations so the files need to start with the appropraite names as shown and each animation currently needs the same required number of frames (files) as original.
There is a new SwpAnim.cfg inside the SWP.grp file that triggers the new animations.
Because this now takes priority I have added a provision for several old TC's so they can still run their animations.
If no new animation is found, SWP will revert back to the original.
To see how it works and how to change or add your own animation download this file and just add it to your directory.
http://www.proasm.com/files/sw/SwpAnim.zipHere is an attempt to improve the original but I'm no graphic artist
http://www.proasm.com/files/sw/SwpAnim2.zip (just rename it to SwpAnim.zip)
At some stage I will create a new Help file to document all the latest stuff in more detail.
//----------------------------------------------------------
Update SWP to 4.1.7Fixed orange tint on blue sprites.
Fixed Escape key in not working in F1 Help.
Fixed for all cutscene and animations not playing correctly.
Fixed menu text when no hrp is used (8 bit mode)
Added missing sound options to SWP.cfg defaults.
http://www.proasm.com/files/sw/Swp417.zip