September 10, 2010, 07:45:33 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New members: I'm testing a different CAPTCHA system that hopefully is less prone to spambot abuse. Email me at jf@jonof.id.au if you have problems.
 
   Home   Help Search Login Register  
Pages: 1 [2] 3 4 ... 21
  Print  
Author Topic: SWP Updates  (Read 23971 times)
Arch-Valentine
Lurker

Posts: 9


View Profile
« Reply #15 on: May 12, 2009, 04:37:46 PM »

What about the CD music not looping? Can that be fixed?
Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #16 on: May 12, 2009, 04:54:53 PM »

I'm not sure - I'll look into it.

*** Edit ***
Just checked it out here, I disabled midi music in the menu just in case, and enabled CD Music.
Played several levels, also played several user maps and my CD music repeated perfectly everytime.
There is about a 3 second delay but it definently repeats perfectly everytime.
« Last Edit: May 12, 2009, 05:25:28 PM by ProAsm » Logged

supergoofy
Participant
**
Posts: 65



View Profile
« Reply #17 on: May 12, 2009, 05:59:47 PM »

I'll test it later and I'll let you know if the CD music loops ok.


[edit]

CD music loops ok, no problems for me too.

@Arch-Valentine maybe you are doing something wrong.

Are you sure you have the original CD or that your CD is not bad?
If you use a CD image, then maybe your CD image is corrupted or badly ripped from the original CD. Try to recreate the CD image in BIN/CUE format.
« Last Edit: May 12, 2009, 10:09:10 PM by supergoofy » Logged
Arch-Valentine
Lurker

Posts: 9


View Profile
« Reply #18 on: May 13, 2009, 03:51:23 AM »

Oh yeah, my CD is hella scratched. Its so bad I'm actually surprised it still can be read. I usually take very good care of my CD's, but this one is the exception. That's basically why I asked if there was a way to play the CD files without the CD. Thanks for the daemon tools suggestion, but I play many games that doesn't like that program and will not play when it is installed. Sad

Instead I burned a disk of the CD I imported on Itunes, and tried it out. Sounds to me like it tries to loop, but then it ends abruptly. Sad
Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #19 on: May 13, 2009, 06:56:35 AM »

Arch-Valentine you may laugh at this but it worked for me.
Take your badly scratched CD, and put it in a platic container of warm water with lots of soap suds (dishwashing liquid) and give it a good wash with a spunge - dont be shy.
While it is still soaking wet (this is important) put it in the drive (dripping wet) and start it up and create an image of it.

Way back in the 90's I saved all my mods, maps and TC's for Duke on a CD and stored it, but over the years it got scratched to ribbons and nothing would read it.
I found this tip on a forum and laughed at it as I thought the guys were joking but they were dead serious Smiley
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #20 on: May 13, 2009, 09:07:47 AM »

I'm wondering if the water is acting as a temporary scratch filler. Instead of popping in a wet cd how about spraying it with a furniture polish like Lemon Pledge and of course wipe off the excess.
Logged
supergoofy
Participant
**
Posts: 65



View Profile
« Reply #21 on: May 13, 2009, 05:52:47 PM »

SwpStartup 3.1 has broken midi selection.

I can change/select the music device from SWPsetup but not from SwpStartup.
Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #22 on: May 13, 2009, 09:32:30 PM »

Try this :

http://www.proasm.com/files/sw/SwpStartup32.zip

Logged

supergoofy
Participant
**
Posts: 65



View Profile
« Reply #23 on: May 14, 2009, 02:24:00 AM »

Midi selection is working now. Thanks  Grin
Logged
Maren
Fixture
*****
Posts: 593


View Profile
« Reply #24 on: May 18, 2009, 07:44:45 AM »

Finally, an official place for discussing your projects Cool

Try this and see if you can confirm:

1. Begin the test with a 100% fresh SW/SWP installation (contents from "swp418.zip" + SW.GRP + SW.RTS)
2. Run SWP.exe without running SWPSetup.exe.
3. Change the settings for texture filter and anisotropy plus enable voxel sprites (to name just a few)
4. Disable midi music and enable CD music.
5. Start a game; no music should play.
6. Exit SWP.exe.
7. Run SWPSetup.exe.
8. Enable CD music.
9. Save and run SWP.
10. CD music should play, but the settings you specified back in step 3 have now been reset to their defaults.

I can reproduce this behavior as many times as I please, though it might as well be a system-specific problem.

Also, any chance for migrating the remaining sound options from SWPSetup.exe into SWP.exe's menu? will we ever see vsync, refresh rate and triple buffering controls in SWP? no luck figuring out what's wrong with the mouse code?

Cheers.
Logged

ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #25 on: May 18, 2009, 05:38:45 PM »

Hello Maren, yeah thanks to JF we have our own spot here.
Regarding your test above, yes that will happen with SwpSetup.exe as thats pretty way out of date and it does not know what all the latest settings are and is currently programmed to set everything to default.
Its basically only used the very first time one runs SWP after initial installation.
We now use SwpStartup.exe rather as it offers a lot more:
http://www.proasm.com/files/sw/SwpStartup32.zip

As from SWP 4.1.5 I have slowly started adding all the SwpSetup settings directly into SWP so one does not need SwpSetup.exe anymore.
If you were to remove your Swp.cfg file, run an older version of SWP like 4.1.2 it would probably crash or give very minimum setting in the cfg file especially sound stuff.
Run 4.1.8 now and you'll see a very much 'fuller' cfg file, almost to the point of being fully functional.

Regarding VSync, well with modern LCD's thats like redundant but the others will come in time.

Also regarding the mouse code problem, hell I wish I could get that problem here as I now have had several people complaining about this problem and until I can see or feel the problem I cannot do anything about it.
We had quite a discussion on it at 3drealms forum and it seems it has something to do with a flash video application installation clashing with the SW code.
Wasn't it you that said after a reformat the problem dissapeared, as I mentioned that to the guys but thats a drastic move Cheesy
I have 4 PC's to my disaposal here and none of them have this problem.
What I'm doing atm is trying different compilers but I'm not having much luck.
I tried the latest Watcom v1.8 and although it compiles after a few changes here and there, SWP instantly crashes.
With MinGW I cannot get anything to compile, hell the SW code is sooooo different to Duke Smiley
Logged

Maren
Fixture
*****
Posts: 593


View Profile
« Reply #26 on: May 20, 2009, 05:53:42 AM »

Regarding VSync, well with modern LCD's thats like redundant but the others will come in time

Not everyone has/likes/uses modern LCD's. I, for one, wouldn't touch them with a yard stick Grin

Wasn't it you that said after a reformat the problem dissapeared, as I mentioned that to the guys but thats a drastic move Cheesy

Yep, but after some testing I concluded it may have been my "lucky" day. I recall having run SWP on a totally different computer with a fresh, bare bones XP installation soon after I posted that, but vertical mouse movement saw now noticeable improvement Huh

I think I asked you about this before, but does SWP share the same mouse code used to build the latest official JFSW binaries? (9 October 2005) if so, then we can start looking somewhere else, otherwise, why not give it a try? mouse works just great with the old JFSW. Also, have you ever tried newer SWP builds with a CRT monitor?
Logged

ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #27 on: May 20, 2009, 05:05:18 PM »

Quote
does SWP share the same mouse code used to build the latest official JFSW binaries? (9 October 2005)
No that is very old code but if you like here is several Swp's from various builds.

Swp23 - October 2005 - JF code October 2005 - Revision 84
Swp24 - December 2005 - JF code December 2005 - Revision 91
Swp28 - July 2006 - JF code July 2006 - Revision 103
Swp36 - April 2007 - JF code December 2006 - Revision 109
Swp40 - September 2008 - JF code December 2007 - Revision 128

http://www.proasm.com/files/sw/Swp2340.zip

Quote
have you ever tried newer SWP builds with a CRT monitor?
Yes I have a 19" Acer here on my older PC which I do a lot of testing on.
The only major difference between the 2 is the Brightness, hell the brightness on an LCD is like 10 times better than a CRT, so setting a default is difficult.
I was like you in the beginning, would not touch LCD with a 10 foot barge pole, but then I got this one (Acer AL1951) and have never looked back.
I now have so much space on my desk I have all sorts of stuff packed in here now Cheesy

*** Edit ***

Just checked latest SWP with mouse movements on my old PC.
That PC is pretty empty atm and has the following:

Intel D865GLC LaCross Motherboard
Intel 3gig P4 CPU
2 gig memory
nVidia 6600GTS256 graphics card.
19" Acer CRT
Genius Netsctoll 100 mouse
Xp Pro SP3.

The Mouse is a cheap Genius Netscroll 100 and I've actually had to set the Y-axis down to around 40% with X-axis to 50%

On my new PC I used to have a Logitech 518 but that died so now I have a Logitech Dual Optic that I found in the drawer here.
It uses the proper drivers from Logitech.

Here are the 2 Swp.cfg files from each PC you can try:

http://www.proasm.com/files/other/cfg.zip
« Last Edit: May 20, 2009, 05:32:56 PM by ProAsm » Logged

Maren
Fixture
*****
Posts: 593


View Profile
« Reply #28 on: May 21, 2009, 05:09:31 AM »

Heh, I asked about the monitor because LCD's can't vsync, and the mouse problem I'm experiencing involves vertical movement. Just ruling out the not-so-obvious Grin

Do you think you could manage a new SWP 4.1.8 build with the old JFSW mouse code? if mouse worked correctly, that would shed some light on the issue.

And last but not least, here's a crash log. It occurred while restarting the level right after I got killed. Maybe it had something to do with having jumped off the boat (Code of Honor) with the SWGHOST cheat just seconds before?



Thanks Cool
Logged

hightreason
Lurker

Posts: 4


View Profile
« Reply #29 on: May 28, 2009, 06:06:09 AM »

Hmm, i was just wondering what compiler you use to compile SWP with and if it requires any additional libraries etc? I can't get it to work with mingw/msys.
Logged
Pages: 1 [2] 3 4 ... 21
  Print  
 
Jump to:  

Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC