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Author Topic: SWP Updates  (Read 23812 times)
ny00123
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« Reply #255 on: July 09, 2010, 11:38:19 PM »

Yes the recent wide screen support in EDuke32 is good, at least for MODs and the ones who feel alright with it being somewhat less true to the original.
If you want to experience it like how it intended to work (as in the original DOS versions) - then the actual ratio should always be 4:3. Even when you used the resolution of 320x200 in the old days, it was commonly stretched to fit a 4:3 display.
With the current widescreens and the like you can try looking for some options in driver (NVidia/ATI) to disable stretching to full screen, and choose a 4:3 resolution. So maybe you'd have black bars or a black frame, but at least it'd appear like the way it intended to be.
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filipetolhuizen
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« Reply #256 on: July 11, 2010, 12:27:28 AM »

But now there are no stretched Intros, HUD and menus in eDuke32 (on most recent snapshots) and everything looks exactly like 4:3 on widescreen resolutions (with the extended FOV, which is great). I was wondering if this could be ported to SWP (and Duke3dw).
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Hendricks266
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« Reply #257 on: July 27, 2010, 04:40:16 AM »

It looks like Pro's site just got picked up by a domain squatter. Sad

Here's my mirror of the files I happened to download two days ago.

(mirror removed, site is back up)
« Last Edit: July 29, 2010, 08:19:23 AM by Hendricks266 » Logged

Captain Awesome
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« Reply #258 on: July 27, 2010, 05:15:40 AM »

Hi ProAsm, I hope you haven't abandoned SWP, and I also hope you're doing well. I was hankering for some SW the other day, so I downloaded the latest SWP and got it installed properly. Works great, but I noticed a strange bug in 8bit mode. In the first picture, everything is normal. In the second picture, the palette is screwed up, I was able to figure out what caused this screw up, and it must be the palette change that occurs when you submerge underwater. This bug occurs only in 8bit, I think, and in both LCD or CRT mode. Please fix this, as I hate playing in 32bit.




Thanks.
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ProAsm
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« Reply #259 on: July 29, 2010, 07:31:26 AM »

That palette problem normally happens in Win7 or Vista and used to be terrible.
I'll see if I can improve it further although I have dumped win7 and gone back to Xp.
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Captain Awesome
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« Reply #260 on: July 29, 2010, 08:20:25 AM »

Well, I kinda forgot to mention, but I am running on Windows XP. If it helps any, it seems this bug saves into save games too.
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ProAsm
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« Reply #261 on: July 29, 2010, 08:49:14 AM »

You running an ATI or nVidia graphics card ?
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Captain Awesome
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« Reply #262 on: July 29, 2010, 11:02:12 AM »

I've got an NVIDIA GeForce 2 Integrated GPU. (It's a P.O.S., I know.)
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ProAsm
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« Reply #263 on: July 29, 2010, 06:18:35 PM »

mmm looks like all is well with your system.
Which map is that as I dont seem to get that palette problem here.
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Hendricks266
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« Reply #264 on: July 30, 2010, 02:59:59 AM »

Cap'n, why don't you extract the palettes from the two original screenshots and compare them?
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Captain Awesome
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« Reply #265 on: July 30, 2010, 10:19:41 AM »

The map is WildWest.map, however, I doubt that's the issue. I can get this bug to occur on E1L1.

Here are two E1L1 saves. Their names are self explanatory.
« Last Edit: July 30, 2010, 10:29:49 AM by Captain Awesome » Logged
filipetolhuizen
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« Reply #266 on: July 30, 2010, 11:09:23 AM »

Some nvidia XP drivers suffered from 8-bits palette issues. I don't remember when exactly this started to happen, but very early ones did not have this issue.
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ProAsm
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« Reply #267 on: July 31, 2010, 02:28:31 AM »

The map is WildWest.map, however, I doubt that's the issue. I can get this bug to occur on E1L1.

Here are two E1L1 saves. Their names are self explanatory.
Ok I see the bug if I load game1.sav, but what do you do to get it to go from nobug (game0.sav) to showing the bug ?

Btw I use nVidia drivers 175.16 dated 02/05/08 and have a 8800GT512

http://downloads.guru3d.com/download.php?cat=10&sort=&page=2

Maybe for the Geforce 2 try 169.13
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filipetolhuizen
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« Reply #268 on: July 31, 2010, 07:19:32 AM »

169.13 does not support Geforce 2. The newest one that does is 93.71.
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Captain Awesome
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« Reply #269 on: July 31, 2010, 09:50:47 AM »

I've got the latest drivers.

To reproduce the bug, just go into the wading pool and submerge yourself, then return to the car.
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