September 10, 2010, 06:57:22 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New members: I'm testing a different CAPTCHA system that hopefully is less prone to spambot abuse. Email me at jf@jonof.id.au if you have problems.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: High Resolution Pack updates  (Read 3761 times)
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« on: May 10, 2009, 05:16:08 AM »

Updated High Resolution Pack to Version 2.0

http://www.proasm.com/files/sw/Sw_Hrp_v20.zip - 54 megs


Updated Low Resolution Pack to Version 1.2

http://www.proasm.com/files/sw/Sw_Lrp_v12.zip - 13 megs

Changes etc:

New:

#0000
#0064
#0093
#0107
#0117
#0127
#0214
#0222
#0230
#0242
#0248
#0256
#0266
#0494
#0501
#0502
#0605
#0642
#0747
#2351
#2372
#2373
#2374
#2671
#2673
#2687
#2711
#2712
#2740
#3339
#3355
#3380
#3385
#3386
#3387
#3388
#3477
#4717
#4867
#4873
#4957
#4981
#5040
#5059
#5069
#5070
#5071
#5096

Revised:

#0494
#2712
#5070
#5071
#4867
#4970.
#4971.
#4972.
#4973.

Entry error.

#2986 - missing '.'
#4700 - 4700_17 = 4700_16

Missing or misplaced:

#1759
#4762
#4763
#4764
#4765
#3486_16
#3486_17
#3486_19
#4862
#4863

#0484
#5045_16
#5045_17
#5045_20
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #1 on: May 10, 2009, 09:22:24 PM »

With the absense of a texture folder and texture.def file how do I add a new texture to SWP? What I was trying to do was modify a texture for the crossed axes model. I extracted tile 5060_axes.jpg from the HRP zip, modified it in my graphics program, then re-saved the zip file with the modified tile. Now the model does not show up in the game. I double checked the exact spelling and format of the file name I replaced.

Any idea what I did wrong?  Also, how do I add new textures I'm making into SWP now to check them out in the game?

EDIT: I answered my own 2nd question. Instead of just leaving the HRP.zip file in the root folder I unpacked it into the folder and it created the folders and def files I'm used to dealing with. I still have to figure out why the 2 axes model disappeared when modifying it's texture.

EDIT AGAIN:  Never mind. It was some sort of error using Winzip to extract and replace the jpg file. Even though it shows up in the zipfile,when extracted that jpg file for the model skin was nowhere to be found.
« Last Edit: May 11, 2009, 02:05:41 AM by Marked » Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #2 on: May 11, 2009, 05:39:16 AM »

Yeah what I do is I have a unzipped version folder highres etc and when I want to use the folder I rename the zip file and visa versa.
Just leave the Sw.def file in the highres folder as it causes grief in the root folder Smiley
Logged

ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #3 on: August 14, 2009, 08:08:04 AM »

High Resolution Pack to Version 2.1

New:

0250.png
2324w.png (experimental)
2540_dustbin.md3
2710.png
2743.png
2587.png
2588.png
2647.png
2647_19.png
2760.png
2761.png
3336.png
3413.png
3414.png
3415.png
3416.png
3433.png
4961.png
4961_17.png
4974.png

Revised:

5060_axes.jpg
                               
http://www.proasm.com/files/sw/Sw_Hrp_v21.zip (approx 56.5 megs)

Late addition in HRP was the 766 Parking meter (thanks H) not mentioned in text file.
                               
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #4 on: August 14, 2009, 10:43:48 AM »

I just downloaded and installed the latest SWP and HRP. I noticed that the texture for 5060 the crossed axes is gone. Did you decide you didn't like the texture I made for it? No big deal if that's the case. In one of the animated tech panels 3393-3396 one frame of the animation is messed up. And last is the blown up ATM machine texture 4940 is missing. They are minor things but I thought I would mention them.

And thanks very much once again to everyone involved for working on and putting this all together.
Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #5 on: August 14, 2009, 06:32:33 PM »

The 5060_axes.md3 and 5060_axes.jpg are in the props folder.
The 3393-3396 animation is out of my control and will look into it.
Regarding the 4090 ATM, I dont have that and where do I find it.
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #6 on: August 14, 2009, 09:40:14 PM »

The blown up ATM machine 4940 is posted at the bottom of page 3 in the re-texturing project section.

I checked and the tech panel graphics themselves are still proper. I don't know why that was the only one displaying wrong.

I also just noticed tile 0283 re-make is missing in the game. You can find that one on the bottom of page 2 of the re-texturing section.
« Last Edit: August 14, 2009, 09:57:12 PM by Marked » Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #7 on: August 15, 2009, 05:17:01 AM »

Ok, got em Smiley
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #8 on: August 15, 2009, 09:26:48 AM »

Tile 0283 is there but not defined in the textures.def file. Same with the animated tech panel. 3393 was not in the def file so it was displaying 1 frame of original lo-res.
Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #9 on: August 15, 2009, 06:00:20 PM »

For those that are interested here is a Users folder and def file with stuff I been messing with as I long ago got tired of the old pinball machines or whatever you call them so I made my own Smiley
Also I added the missing stuff from the new hrp in here as the user.def overrides the hrp.
Maybe you guys can use it to experiment with.
Just unzip to your root folder and play.

http://www.proasm.com/files/beta/users2.zip
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #10 on: January 17, 2010, 12:52:39 AM »

Proasm:  I was on your website this morning and noticed that the SW HRP for downloading is dated July of 2009. I know some things have been added since then. Is the update actually that old or does the file name for download need to be changed?
Logged
ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #11 on: January 17, 2010, 01:19:21 AM »

Yes the last release was Sw_Hrp_v21.zip dated 08/2009
Not many textures have been done since then.
This is what I have since:
0097.png
0207.png
0319.png
2623.png
3500.png
3578.png
4711.png
4719.png
4881.png
4996.png
5063.png
Logged

ProAsm
Moderator
Fixture
*
Posts: 477



View Profile
« Reply #12 on: February 16, 2010, 05:26:22 PM »

In the next week or so I'm gonna put together another Hrp update, so if there is anything else you want in it or changed, now's the time to speak up Smiley
Logged

Marked
Participant
**
Posts: 97



View Profile
« Reply #13 on: February 19, 2010, 10:57:19 AM »

I don't have anything right now but I'll see what I can come up with through this weekend. I'll post anything I come up with by Sunday evening. USA Central time Wink
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC