ProAsm
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Fixture

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« on: May 10, 2009, 05:16:08 AM » |
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Updated High Resolution Pack to Version 2.0http://www.proasm.com/files/sw/Sw_Hrp_v20.zip - 54 megs Updated Low Resolution Pack to Version 1.2http://www.proasm.com/files/sw/Sw_Lrp_v12.zip - 13 megs Changes etc: New: #0000 #0064 #0093 #0107 #0117 #0127 #0214 #0222 #0230 #0242 #0248 #0256 #0266 #0494 #0501 #0502 #0605 #0642 #0747 #2351 #2372 #2373 #2374 #2671 #2673 #2687 #2711 #2712 #2740 #3339 #3355 #3380 #3385 #3386 #3387 #3388 #3477 #4717 #4867 #4873 #4957 #4981 #5040 #5059 #5069 #5070 #5071 #5096 Revised: #0494 #2712 #5070 #5071 #4867 #4970. #4971. #4972. #4973. Entry error. #2986 - missing '.' #4700 - 4700_17 = 4700_16 Missing or misplaced: #1759 #4762 #4763 #4764 #4765 #3486_16 #3486_17 #3486_19 #4862 #4863 #0484 #5045_16 #5045_17 #5045_20
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« Reply #1 on: May 10, 2009, 09:22:24 PM » |
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With the absense of a texture folder and texture.def file how do I add a new texture to SWP? What I was trying to do was modify a texture for the crossed axes model. I extracted tile 5060_axes.jpg from the HRP zip, modified it in my graphics program, then re-saved the zip file with the modified tile. Now the model does not show up in the game. I double checked the exact spelling and format of the file name I replaced.
Any idea what I did wrong? Also, how do I add new textures I'm making into SWP now to check them out in the game?
EDIT: I answered my own 2nd question. Instead of just leaving the HRP.zip file in the root folder I unpacked it into the folder and it created the folders and def files I'm used to dealing with. I still have to figure out why the 2 axes model disappeared when modifying it's texture.
EDIT AGAIN: Never mind. It was some sort of error using Winzip to extract and replace the jpg file. Even though it shows up in the zipfile,when extracted that jpg file for the model skin was nowhere to be found.
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« Last Edit: May 11, 2009, 02:05:41 AM by Marked »
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ProAsm
Moderator
Fixture

Posts: 477
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« Reply #2 on: May 11, 2009, 05:39:16 AM » |
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Yeah what I do is I have a unzipped version folder highres etc and when I want to use the folder I rename the zip file and visa versa. Just leave the Sw.def file in the highres folder as it causes grief in the root folder 
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ProAsm
Moderator
Fixture

Posts: 477
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« Reply #3 on: August 14, 2009, 08:08:04 AM » |
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High Resolution Pack to Version 2.1New: 0250.png 2324w.png (experimental) 2540_dustbin.md3 2710.png 2743.png 2587.png 2588.png 2647.png 2647_19.png 2760.png 2761.png 3336.png 3413.png 3414.png 3415.png 3416.png 3433.png 4961.png 4961_17.png 4974.png Revised: 5060_axes.jpg http://www.proasm.com/files/sw/Sw_Hrp_v21.zip (approx 56.5 megs) Late addition in HRP was the 766 Parking meter (thanks H) not mentioned in text file.
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« Reply #4 on: August 14, 2009, 10:43:48 AM » |
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I just downloaded and installed the latest SWP and HRP. I noticed that the texture for 5060 the crossed axes is gone. Did you decide you didn't like the texture I made for it? No big deal if that's the case. In one of the animated tech panels 3393-3396 one frame of the animation is messed up. And last is the blown up ATM machine texture 4940 is missing. They are minor things but I thought I would mention them.
And thanks very much once again to everyone involved for working on and putting this all together.
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ProAsm
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Fixture

Posts: 477
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« Reply #5 on: August 14, 2009, 06:32:33 PM » |
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The 5060_axes.md3 and 5060_axes.jpg are in the props folder. The 3393-3396 animation is out of my control and will look into it. Regarding the 4090 ATM, I dont have that and where do I find it.
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« Reply #6 on: August 14, 2009, 09:40:14 PM » |
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The blown up ATM machine 4940 is posted at the bottom of page 3 in the re-texturing project section.
I checked and the tech panel graphics themselves are still proper. I don't know why that was the only one displaying wrong.
I also just noticed tile 0283 re-make is missing in the game. You can find that one on the bottom of page 2 of the re-texturing section.
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« Last Edit: August 14, 2009, 09:57:12 PM by Marked »
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ProAsm
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Fixture

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« Reply #7 on: August 15, 2009, 05:17:01 AM » |
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Ok, got em 
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« Reply #8 on: August 15, 2009, 09:26:48 AM » |
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Tile 0283 is there but not defined in the textures.def file. Same with the animated tech panel. 3393 was not in the def file so it was displaying 1 frame of original lo-res.
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ProAsm
Moderator
Fixture

Posts: 477
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« Reply #9 on: August 15, 2009, 06:00:20 PM » |
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For those that are interested here is a Users folder and def file with stuff I been messing with as I long ago got tired of the old pinball machines or whatever you call them so I made my own  Also I added the missing stuff from the new hrp in here as the user.def overrides the hrp. Maybe you guys can use it to experiment with. Just unzip to your root folder and play. http://www.proasm.com/files/beta/users2.zip
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« Reply #10 on: January 17, 2010, 12:52:39 AM » |
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Proasm: I was on your website this morning and noticed that the SW HRP for downloading is dated July of 2009. I know some things have been added since then. Is the update actually that old or does the file name for download need to be changed?
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ProAsm
Moderator
Fixture

Posts: 477
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« Reply #11 on: January 17, 2010, 01:19:21 AM » |
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Yes the last release was Sw_Hrp_v21.zip dated 08/2009 Not many textures have been done since then. This is what I have since: 0097.png 0207.png 0319.png 2623.png 3500.png 3578.png 4711.png 4719.png 4881.png 4996.png 5063.png
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ProAsm
Moderator
Fixture

Posts: 477
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« Reply #12 on: February 16, 2010, 05:26:22 PM » |
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In the next week or so I'm gonna put together another Hrp update, so if there is anything else you want in it or changed, now's the time to speak up 
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« Reply #13 on: February 19, 2010, 10:57:19 AM » |
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I don't have anything right now but I'll see what I can come up with through this weekend. I'll post anything I come up with by Sunday evening. USA Central time 
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