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supergoofy
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« Reply #15 on: May 05, 2010, 06:46:35 PM » |
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yep, it works great. 
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dimag0g
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« Reply #16 on: May 07, 2010, 09:57:47 AM » |
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Hello everyone, Thanks for all the supportive comments. Now that I guess you played the port for a while, I hope you don't mind to test the experimental polymer version ( http://erampage.googlecode.com/files/erampage-polymer.7z) and to tell me if it's worth it. It sure has more bugs than the regular one, and it's mostly useless without an HRP. I wonder if there are people interested in contributing some models to the game...
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Marked
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« Reply #17 on: May 08, 2010, 04:04:39 AM » |
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I did a quick 10 minute trial game and the only obvious things I saw are the skybox problem and some flickering sprites. I'll play more this weekend. Keep up the good work.
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ProAsm
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Fixture

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« Reply #18 on: May 08, 2010, 06:57:10 AM » |
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It plays surprisingly well with Polymer but I would suggest concentrating on getting the existing port up to scratch and iron out all bugs etc before doing the switch although I would also make sure it compiles 'on the side' with Polymer. As you say, one realy needs a bit of an hrp with some textures and a few models to really appreciate the switch.
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dimag0g
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« Reply #19 on: May 10, 2010, 02:37:25 AM » |
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Maybe someday will be able to fully play Redneck Rampage and then maybe it can be integrated to the parent engine, EDuke32.
Why would we need to integrate the code back to EDuke32? That would be quite a painful process because I don't really try to make things compatible. And frankly, I don't see any benefits of such integration.
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Marked
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« Reply #20 on: May 10, 2010, 06:50:24 AM » |
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I tried to add an HRP texture to the game following the way its done in Eduke32. Either I did something wrong or is there a different way to do it in Erampage?
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supergoofy
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« Reply #21 on: May 10, 2010, 07:12:39 AM » |
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@dimag0g, I said that because eRampage is based on EDuke32 and because that you could work with TermiX. But that will never happen for reasons that we should not discuss here, thus I'm fine with staying eRampage independent. At least now that you have contacted ProAsm, you can work both together and improve eRampage.
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dimag0g
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« Reply #22 on: May 11, 2010, 12:44:20 AM » |
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I tried to add an HRP texture to the game following the way its done in Eduke32. Either I did something wrong or is there a different way to do it in Erampage?
No, it should work in exactly the same way... Could you please describe exactly what you did so I can reproduce the issue? @supergoofy My argument was not about cooperation but more about program structure. I had this thought about adding RR support to Eduke32 in the very beginning, long time before I knew TerminX. And I didn't find this idea any good, because that would be if(DUKE){...}else if(NAM){...}else if(REDNECK){...}all over the code. That implied I would have to test DUKE, NAM, WWII along with REDNECK after every major change I make.
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ny00123
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« Reply #23 on: May 11, 2010, 03:05:35 AM » |
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The usage of nested ifs for checking against games can be avoided if different games are supported using plug-ins (like jDoom, jHeretic and jHexen with the Doomsday engine). It'd require some relatively-not-small amount of work to get it working like that, though.
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Marked
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« Reply #24 on: May 11, 2010, 09:39:48 AM » |
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I figured out the def file problem for adding an HRP to the game. I tried a few different names for the file like rr.def, erampage.def and finally redneck.def which is the one that works. Just what I needed. Another game to make textures for.  In the Eduke HRP and my own mod and other's mods I've made about 70, a couple dozen for Blood ( if anyone ever gets a working port of it ) , about 100 for Shadow Warrior and now I know I won't be able to resist making some for Redneck. Plus I just recently learned how to create some basic models. How am I supposed to find time to go out drinkng and womanizing? 
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« Last Edit: May 11, 2010, 09:42:50 AM by Marked »
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ProAsm
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Fixture

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« Reply #25 on: May 12, 2010, 09:15:18 PM » |
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 @ Marked 
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Marked
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« Reply #26 on: May 23, 2010, 02:48:43 AM » |
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I dragged Mapster32.exe and a couple of it's associated files into the Erampage/RR folder. Then I created a second REDNECK.GRP file and renamed it DUKE3D.GRP
Now I can edit the RR maps in Mapster32. WOO HOO!!! Mapster needs to see the Duke grp and Erampage needs to see the REDNECK grp.
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« Last Edit: May 23, 2010, 02:53:07 AM by Marked »
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dudalb
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« Reply #27 on: May 23, 2010, 08:20:47 AM » |
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There is a big problem for those of us with the GOG version of the Redneck Names: Using the launcher there is no music. Another issue is that cheat codes are disabled. Some of us use those for fine tuning the game and if we want to play a level or map starting out with full weapons. ANy workarounds?
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« Reply #28 on: May 23, 2010, 09:40:09 AM » |
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I don't know about other cheats yet, but using 2 from Duke work just fine.
God give all
typed in from the console
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ProAsm
Moderator
Fixture

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« Reply #29 on: May 24, 2010, 09:10:18 AM » |
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I remember all the cheat codes working but will check again. Music I'm not too sure about but will look into it.
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