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Exteremely Noobish Question
- This is going to make me sound like a complete idiot but,
How do you get TCs working with SWP and PlayWang? Re: Exteremely Noobish Question
You need all TC's in a folder called GAMES, your Single Player Maps in a Folder
called MAPS, and multiplayer Maps in a folder called MAPSWB.- I've just done that. But now I have another problem.
When I run with SWP, it doesn't recognize the TCs at all. When i run with PlayWang, it recognizes the TCs, but it doesn't run them. - Can you run the Tc from the SWP startup, under addons?
Do you have the Registered Version or Shareware of
SW.grp in your folder?
Post your SWP.log file.
Hi-lite TC and click Play Conversion (bottom left) not Play SW.Edited by playtard at - Here:
Initialising Windows DirectX/GDI system interface
OS: Windows Vista (Version 6.0.6002)
- Service Pack 2
Loading OPENGL32.DLL
Initialising DirectDraw...
- Loading DDRAW.DLL
- Enumerating display devices
* Primary Display Driver
- Creating DirectDraw object
- Checking capabilities
SHADOW WARRIOR(tm) Version 1.2
Copyright (c) 1997 3D Realms Entertainment
SWP - Version 4.1.1 - Revision 331.128
Detected registered Grp
Adding Grp file: sw.grp
Added search path: Games/
Adding Grp file: Rampage_v42.zip
Commandline: C:\Dosgames\SWP\SWP.exe -jGames -gRampage_v42.zip -cRampage_v42.cfg -hRampage_v42.def
Initialising DirectInput...
- Loading DINPUT.DLL
- Creating DirectInput object
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
* OTHER: ESA FW Update
* OTHER: Dell USB Keyboard Hub
* OTHER: Dell USB Keyboard Hub
* OTHER: Dell USB Keyboard Hub
- Creating keyboard device
- Creating mouse device
Initialising mouse
CONTROL_Startup: Mouse Present
Initializing Midi Music.
Initialising timer
Loading sound and graphics...
initcache(): Initialised with 33554432 bytes
SWP temp fonts loaded.
Adding Definitions file: SWP.def
Setting video mode 1152x864 (32-bit windowed)
Initializing MultiVoc...
- Maximum voices: 32
- Using 2784 byte mixing buffers
Initializing DirectSound...
- Loading DSOUND.DLL
- Creating DirectSound object
- Creating primary buffer
- Setting primary buffer format
Channels: 2
Sample rate: 48000Hz
Sample size: 16 bits
- Creating secondary buffer
- PlayMusic started music : THEME.MID
- PlayMusic started music : E1L01.MID
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
Uninitializing MultiVoc...
DirectSound: Waiting for sound thread to exit
DirectSound: Sound thread has exited
Uninitializing DirectSound...
- Releasing secondary buffer
- Releasing primary buffer
- Releasing DirectSound object
- Unloading DSOUND.DLL
I also tries the play conversion button. Didn't help -gRampage_v42.zip
That is your problem.
Rampage_v42.zip is the complete release zip file, you need to unzip the contents into your 'Games' folder then from the Startmenu under addons select Rampage.grp ;)