Now that Yang works with SWP. Everyone needs to use 2 Map folders in the SWP Directory. Single Player maps = Maps as the name folder. Add these maps http://www.proasm.com/files/maps/Sw-Maps-SP-220.zip
Multiplayer Maps = Mapswb as the name of folder. Add these maps http://www.proasm.com/files/maps/Sw-Maps-WB-500.zip
Now this will help with in-game map changes after game is started with yang or even on a lan game. Yang copies maps the first time you start the game, But when you try to change maps in-game all other players must have the same map in the mapswb folder or the game will crash.
This also Helps with Playwang game launcher. http://www.proasm.com/files/sw/PlayWang40.zip
Edited by playtard at
ny00123 at
Re: SWP and YANG Setup for Map Changes In-Game
I should probably inform here , that since version 0.60, YANG doesn't copy the map when you're using one of the EDuke32, Duke3dw and SWP ports. Instead it adds the configured maps dir as a search path for the source port, using the -j argument.
playtard at
ny00123 said at
I should probably inform here , that since version 0.60, YANG doesn't copy the map when you're using one of the EDuke32, Duke3dw and SWP ports. Instead it adds the configured maps dir as a search path for the source port, using the -j argument.
True, but it will let everyone download the map from the server before game starts. And I see it even downloads it to the correct folder choosen by game setup. Very cool feature.
ny00123 at
Thanks.
Yes, it still downloads the map for people without the map. That has not been modified. In YANG you can set a common SW maps directory which you can use for multiple SW source ports. Of course if you configure it as the multi-player maps folder of SWP, I assume it'd work. But it's not a must, and now it should be added as a search path to SWP.
ProAsm at
Hell I did not no it downloaded the map if you did not have it, nice feature ny00123 ;)