I was playing in JONOF using Dukesterx when I had this brilliant idea. You Know, duke3d is a really good game in regard to RTS sounds! We kill, and then we say 'Yeahh take this!`, when killed, we say 'Ohhh I'm out of luck, your bastard!' or just use the default RTS :P
However, we all know a given RTS is very limited to only 10 sounds! So why not giving duke3d suport for multiple RTS? Just put 2, 3, or more RTS in the same folder, use the console or ALT+SHIFT+F11, and then the ALT+F1, ALT+F2 will play another RTS, for both you and the opponent! :D
I don't see any network latency hit here, as the file name (like Duke2.rts) will be the 'new rule' for everyone. If one does not have the file, of course he will not hear the sound (but will be very encouraged to download it). :twisted:
Thanks :) I hope some will like this so-awaited idea.
Mike359 at
Ehhh......
RTS files were always a proublem when you would play it and one player didn't have it the game would crash.
But see what Jono says, he might like it :)
ivanrolim at
Hi, thank you let's see :)
Well its almost one year of the last post... I would like to include this support :) It may be yet not priority for Jonof but please, just give it a try :) The game will not be the same, as even with 8 users, everyone can use their own RTS (of course all of them should have all the RTs, otherwise no sounds when a given SHIFT+ALT+Fx key is pressed to change to another - in a way it can navigate throught the directory until the last RTS is chosen, then the first again). I dont see possible crashes here.
As in Age of Empires (still playing it today), we're able to use taunts, up to 999! In duke, every dynamic-loaded RTS will be fast (no lags because of wave sound being not compressed) and can use those functions of malloc or calloc to use a given memory space of every RTS pack. Duke is fast, Jonof's too :) It uses only 30mb here, even with 1gb of RAM available. One RTS usually is less than 1mb. :?
Thanks really. Duke is still soooo enjoyable here in the country area. This world is still marvelous, thanks to the legendary Ken Silverman ;)