JFBuild Technical Details
The following hardware and software requirements should be met to best support JFBuild:
|Operating System||Windows 95†/98/Me/2000/XP|
|Linux with kernel 2.2 or newer|
|BSD (eg. Free/Open/Net)|
|Mac OS X 10.2 or newer|
|Solaris 9 and 10, BeOS 5, QNX 6.2.1, and SkyOS 5 are casually supported|
|Processor||Pentium-class x86 or better (minimum Pentium 233MMX recommended)|
|PowerPC G3 or better|
|UltraSPARC IIi (may work on other models of SPARC, but have not been tested)|
|Graphics||OpenGL-capable card highly recommended|
To compile the source you will need:
|Windows||Microsoft Visual C++ 6.0 or newer|
|or OpenWatcom 1.2 or better|
|or MinGW32 (GCC 2.95.3 or newer)|
|DirectX 6 SDK or newer|
|Mac OS X||Mac OS X Tiger (10.4) with Xcode 2.4|
|Other Platforms||GCC 2.95.3 or better|
Available on this site is a snapshot of the source and the binaries built from that snapshot. The files are available from the JFBuild download area. Here is the README file packaged in the binary and source archives for more details on what you need.
Head to the new downloads area for links to the files.
You will need both the binaries and game data archives to run the port. Extract both archives to the same location on your harddisk.
The game data is the property of Ken Silverman. You can get the original source that this port is based off from Ken's site.
I'm slowly squashing them and I've found things to be very stable now, however there may still be issues, and if you have any I'd appreciate hearing about them. Send me as much information about your computer, and what I need to do to reproduce any errors.
I can be contacted via email at firstname.lastname@example.org. I welcome and encourage any bug reports or suggestions for improvement.
- with at least DirectX 6 installed