It's a suggestion :) I think the good thing in jfduke and in eduke32 would be polygon models support in software polymost renderer. The skins textures could be converted to 8-bit textures at Duke Nukem 3D startup :))))))))
TX at
I plan on removing software Polymost from EDuke32 completely at some point. In my opinion, there's no further need for what is essentially an unplayable debug renderer.
Devan at
But old video cards support polymost good and then they could support models. I've got two computers. One computer support OpenGL very bad. :))))))))))))
Awesoken at
TX: I may decide to clean up 8-bit Polymost someday. On many machines it's still the only fast mode to support true look up/down. First I would fix those pesky horizontal line bugs. Then I would add depth shading and some model rendering support.
Escorter at
The 8-bit polymost is software rendered? So that mean it's possible to use the 8-bit Polymost technology in the DOS version of BUILD? :shock:
Awesoken at
In theory, yes. There are a few problems, however: JonoF's source code has most of the DOS code removed. That includes interrupt handlers for keyboard and timer, VESA code, Commit interface, etc.. Not surprisingly, there are also no makefile targets for DOS. (The Watcom makefile included with the package is actually for Windows). Also, you would have to disable things like OpenGL, UDP, etc.. to get it to compile in DOS. The best way to get software 8-bit Polymost running in DOS mode would be to start with the originally released source code and then try to hack in POLYMOST.C from JonoF's port. It would be a big job that only an experienced, dedicated programmer would be able and willing to do.
TX at
Awesoken said
TX: I may decide to clean up 8-bit Polymost someday. On many machines it's still the only fast mode to support true look up/down. First I would fix those pesky horizontal line bugs. Then I would add depth shading and some model rendering support.
That's true, but currently I think it just confuses people. I've seen quite a few people mistake 8 bit Polymost for 8 bit Classic, and then post bug reports when it's slow or doesn't render properly, et cetera. What would you say the easiest way to disable support for it is?
Awesoken at
I would remove it from the menus, but still allow it to be accessible from the console using "vid_mode 8" and "setrendermode 2".