Is it possible to release a version with the fog bug fixed? At this moment the fog in polymost is must less than in the original render. Because now, I have to change the USER.CON file to make a bit more fog in Polymost. And that's a bit annoying.
Or to make this better, add a slider with sets the amount of fog in the game. Put it somewhere in Video Options.
A snapshot with just only this fixed will make my day! (otherwise, I have to do it myself, and I'm not the best in compiling executables)
TX at
I don't think this is really a bug, but more of a difference in how things are rendered.
Tijnemans at
Well, it just would be nice if the two renders did have a same amount of fog. But it's not really a bug indeed, just some render difference.
I already have found in polymost.c a FOGSCALE variable. Is this the variable that sets the amount of fog? If so, then I going to play with it a while until it's more or less the same as in the classic render. (If I could get it to compile and link, because in MSC++ Express I couldn't compile Eduke32 as is.....)