Like alot of you,I am slobberlingly grateful to the ports for SW & Duke,& bemoaning the fact that we don't have ,& will likely never have a Source Code release for Redneck Rampage or Blood,owing to the legal issues of rotating ownership of these properties,by those who couldn't give a hoot as to the fans' desire to replay these(all 100 of us! :)
But the recent release (Sept 05) of the long forgotten SW addon Wanton Destruction,thanks to the prior Sunsotrm Interactive President Anthony Campiti,& one of the creators Charlie Wiederhold.
I have been unsuccessful reaching any of these guy.
I post this idea (okay,this shameless begging plea) here.
THE IDEA:
Sunstorm Interactive released "Cryptic Passage for 'Blood'"...that game has its own Exe...thus They have the source code for Cryptic Passage
Sunstorm Interactive released "Redneck Rampage: Suckin' Grits On Route 66"...that game has its own Exe...thus They have the source code for Redneck Rampage: Suckin' Grits On Route 66
I know for a fact that the Crpytic Passage exe CAN play Blood maps..cause I have done it accidentally many times,when firing up from a saved game list that had both Cryptic Saves & Blood saves.
The Crux of it:
Would it not be possible that if the source code was released for Cryptic Passage &/or Redneck,that a Windoze port of either or both could at a mimum give us a working Windoze version to play those addons...& in all likelihood,a Working Windoze port to play the original games?
If this logic is correct,it handles the 2 obstacles blocking it:
1.the obstacle of no source port to make a Windoze exec,& the obstacle of no company being reachable to respond positively to inquries to release source ports of the original games.
Any thoughts..? regardless of what any of us think,can anyone forward this inquiry to the 2 men noted above,or for that matter,any one with the abiltiy to "Redlight" this for Sunsrtorm interactive..?
Thank you all.
Eric
CheapAlert at
What ultimately stops this? Publisher's distribution rights *COUGH*ATARI*COUGH*
ericjmz at
IF that means the owners / creators of addons cannot release THEIR own ( & different) Source(s) you are correct,its a closed door
...if they CAN release their own exec.'s source,as long as they don't touch the original companies souce,then the path is open.
Sunstorm Interactive DID release their own game (never commercially released) Wanton Destruction...even though they do not own (of course) Shadow Warrior.
perhaps my idea can work..??
ericjmz
Maren at
I'm amazed that nobody thought of that before, but this should be as complicated as getting Atari to release their own. Give it a go if you must, you ain't losing much by trying.
Good luck and please, keep us informed 8)
ericjmz at
I want to give it a go...but I need the email of either President Anthony Campiti or Charlie Wiederhold to make this case. I even wrote to the guy who wrote the article on 3dRealms last fall telling the story behind the release,asking for the email(s): he likely had it,as he interviewed both for the article.
But no respsons- probably thought I was some pesky fanboy (I wish - for the record,I will turn 49 tomorrow; Yikes!)
The thing I was hoping for on this forum was to make those 2 contacts: I really feel we have a shot here:talking to a tiny,now defunct very small American company is not the same as broaching Atari!
ericjmz
JonoF at
Re: a backdoor to the possibility of Portsof Blood & Red
Not necessarily. If Wanton Destruction for SW is anything to judge by, the Cryptic Passage executable could very well be just a hex-edited version of the original EXE. I'll have a look tomorrow at my copy of Cryptic Passage and see if it's significantly different.
Jonathon
VIRUZ at
a backdoor to the possibility of Portsof Blood & Redneck
Yeeehaa!
That is a light view on the horizon ! :roll:
ericjmz at
to John:
Thank you; out of curiosity,does it really matter if the execs for Cryptic Passage & Route 66 are a little different or alot different than those of Blood & Redneck Rampage respectively?
Also Jhn,purely technically speaking:
The release of the Doom Source code allowed 2 Windoze ports,both VaVoom & zDoom to play the very different Doom-code based game Strife..to the delight of all 100 of its rabid fans.
If that was possible,is it remotely possible that the Source Codes for SW or Duke would allow the playing via a not-yet realized Windoze port for either Blood or Redneck maps..?
Also,if you don't have access to Source Code,how can you accurately tell...technically speaking...whether they truly are alot or a little different; & if only a little different,is that a Bad thing?
For earlier responders:
Perhaps I'm naive but I think there is a World of Difference between giving up on a Foreign HUUUUUUge company like Atari not responding to fanboy requests as to Blood,& giving up vs. the hope a very small,now defunct American company who has shown in the last 9 months Fan support by releasing Wanton Destruction,in a hope they might release the Source for Cryptic Passage &/or Route 66...if they still exist.
Off the beaten path: I know Atari owns Blood..who exactly owns Redneck Rampage now..?
Back to the Main Point: I wish to reach the 2 guys who really matter...& would love an email contact if anyone has them...feel free to private message me with such:
That would be Sunstorm Interactive President Anthony Campiti,& one of the creators Charlie Wiederhold
Thats the whole point of what I am going for here..reaching these guys.
ericjmz
Maren at
Check your pm's.
JonoF at
Cryptic Passage's executable is a wrapper for Blood.exe. It renames a few Blood ART files to backup names and replaces them with modified Cryptic Passage ART files, and then it launches Blood with a "-ini cryptic.ini" parameter which starts the mod. No game EXE hacks used, so it's extremely unlikely that the mod team had Blood's source code.
Cryptic Passage made no EXE mods, and Suckin' Grits was just a pack of new levels with no interference with the game EXE either.
Build is not Doom, so what might be possible with Doom is not necessarily so with Build.
Each Build game is its own separate beast. They bear little resemblance to each other at a code level, some in more ways than others, except where one game was derived from another, eg. RR from Duke3D. Rewriting RR from the Duke codebase is not a trivial task.
It's obvious, plus I've spoken to Ken who has knowledge of such things from back when the games were developed.
Whoever owns what was left of Interplay's IP owns Redneck Rampage, which if I'm not mistaken is Atari.
Jonathon
Maren at
If they had the source code, they would have used it. Case is put to rest...again :roll:
memsys at
well if we wait until 2067 then there is no more copyright on it but by that time most of us will be dead
Maren at
The copyright isn't a true issue technically speaking, afteralls, any coder who has access to the Blood source could also grab polymost's, create the port and share it on freenet or something without leaving trace (and even if the owners of the source knew who the responsible is, I'm almost sure they wouldn't care enough to try suing him). What really matters here is the fact that the source seems lost.