How do I create a custom GRP (for replacing just 3 textures) that doesn't make use of the whole modified ART file?.
Thanks in advance.
yuriks at
Re: Help with texture replacement in SW
You can't, as far as I know. You need to change the entire ART file.
Maren at
Thanks. I was expecting a size-friendly solution like a Doom wad or something though.
ProAsm at
The following is only true for 32 bit highres: You create the 3 textures, save them as .png files and as long as the texture name is the same, ie: 2366.png Now using KGroup.exe you create your Grp file: Kroup.exe MyPics.Grp *.png You then create a .def file like MyPics.Def and add the textures as follows definetexture 2366 0 0 0 -1 -1 2366.png Now if the custom game has a def file just add a last line or in sw.def include MyPics.def
Maren at
Thanks, that did it, and I packed the def into the GRP too :) , although I would have liked to make it compatible with the original 8 bit SW.