One other problem I have while rotating a sector object is that the floor texture of the sector object pans/spins at the same time the sector object spins. I have been trying to figure out how to keep the floor texture of the sector object I am rotating to stay still. Again, I have looked at example.map at section EC and have no clue why the floor texture of their sector object stays still while mine spins/or pans. If anyone knows what the problem is that would be great. Thanks.