I must say your Duke3d Port is GROOVY!!! It rocks like heel, and I thank you for doing a great job, with kudos to Ken Silverman, as well.
Curiously, my first post is a straight-forward question. In the original BUILD, there was an Autosize and Difficulty Settings modifier. How can I use them, or they are not valid anymore?
JonoF at
A bunch of those useful Build features were missing from the editor extensions code that 3D Realms released. I'll have to ask them again and see whether they've had any luck digging up a newer version of the code.
Jonathon
Rider at
The difficulty can be set by changing the Hi- or low-tag of the enemies.
I can't remember wich one exactly. I think it was hi-tag though. By setting it from 0 (always) to 4 (only on hardest) you can define whether they apear or not.
Fernando at
Rider said
The difficulty can be set by changing the Hi- or low-tag of the enemies.
I can't remember wich one exactly. I think it was hi-tag though. By setting it from 0 (always) to 4 (only on hardest) you can define whether they apear or not.
I already knew that, the thing I've asked is Autosize and Difficulty Settings Preview in the BUILD editor. But thanks anyway. It's the lo-tag which modifies the setting.
SirBofuButt at
Those features are from the 1.4-ish build of Build (no pun intended). They never released the source code for that one, though with enough badgering, maybe they will.
I also miss the Autosize - it's a pain in the but having to manually resize all of your armchairs and monsters. I think that for most sprites, 24 incremental size-decreases each way shrinks the sprite to its proper size. This doesn't work for pipebombs, laser trip mines, and pistol clips, but it works for all non-boss aliens and Duke, I believe.