Since the pre-duke3d build engine doesn't appear to support dynamic multi-colored lighting effects such as strobing and flashing lights, I'm wondering how difficult it would be to implement them. I'm a mostly QuickBasic/Fortran programmer myself, but I don't know much about colour palettes. Do you think it would be difficult? There's no way you can work around it in Witchaven 2 , is there? Thanks
Awesoken at
Re: Dynamic multi-colored lighting effects in Witchaven 2: possible?
The Witchaven 1 source code suggests that Capstone was using the 07/20/1995 version of the Build Engine. This version supported all of the latest palette effects, including colored lighting. In order to take advantage of these effects, the game programmer must define tags and implement them in the game code.
leileilol at
should also be noted that a late 94 Build can do the colored lighting too