*please move if in the wrong place... no clue where to put it*
Had some questions while playing with JF Build...
With the editor... how can i have JFBUILD (EDITOR) load up HighRes Textures. Would i need to mod JFBUILD? as well as make a DAT or GRP (however you can do that now *unless ZIP is accessible*)
and can i do a cut scene that moves the camera away (like moving duke nukem (for example) to the side , then you can see him in a 3d voxel\model!) *in realtime
just 2 questions...:) thats all...
XWolf at
Re: Making Games with JFBUILD
I too want to make a game using jfbuild, but i don't know hou to extract the build standard files (stub.dat) to and edit it
Ñuño Martínez at
AFAIK you should modify JBuild editor sources and recompile them. Or may be it's so simple as modify the configuration file or the deffinition one. Didn't test it myself. To extract and insert files from/to the stuf.dat file you would use KEXTRACT and KGROUP, included on the original Duke Nukem 3D CD and in the JBuild release.
I've included two tools to create and modify the ART files and the PALETTE.DAT in my A3DGE project. ;) ;D
There are also other useful utilities as DukeRes, Enhanded Editart and GRPViewer. (Sorry but I can't look for the original links now).