I was considering a Dreamcast port of JFBuild (actually more along the DN3D lines but...) if i'm using Polymost, do i need to worry about any other x86 Assembly code? I thought most of the original assembly code was for the DOS Builds, i could be wrong
JonoF at
Re: BUILD: Limited to x86?
I've got the ports running on PowerPC and SPARC processors and it's been ported to ARM by others, so surely it can be made to work on the Hitachi CPU in the Dreamcast. The assembly code exists as an optimisation, so you can build it from pure C sources. You're also probably best starting with my as-yet unreleased sources instead of the antique public stuff on my site, so if you're still interested, send me an email and I can give you read access to my source repo.
Jonathon
Speewave at
Can your Duke 3D Port Support the HRP for Duke Nukem, I've always had EDuke32, but i was going to add the HRP Music Pack that they have for download... just checking to see if i can add Mods like this
TX at
No, only EDuke32 is capable of running the HRP. Some older and therefore less advanced ports can run a portion of the content, but you will be missing things like detail maps, map shading, fullbright pixels, glow maps, animation blending, VBO and vertex array support, adequate sorting of translucent surfaces, etc. Some 3-4 year old versions of the HRP may work because they were made before any of these features were available, but this will obviously be a significant degradation of the HRP experience.
Speewave at
well its not going to be a full HRP port but just enough to get textures and models in there ... but i was curious if i could do this with out EDuke and just JFDuke (load external ZIPs for content)?
if not this is purely optional and the old data is good enough for me!