I've been a programmer all my life but the programs i work on are usually dos based. Im interesting in windows programing and I was hoping the src for this engine could help me move on to windows. I'm curious to know which compiler you use for this engine. I know you list a few of them on your site, but I was curious to know which one specifically the actual release uses.
I currently use DJGPP with the RIDE IDE interface and find it very easy to use and im hoping to find something similar to use for windows.
The Commander at
This is taken straight out of the README file for the source code................ maybe you should have read it first.....
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HOW TO COMPILE THE SOURCE CODE (by Charlie Wiederhold)
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This source code release was compiled on March 20th, 2003 using the materials in this archive.
Duke was originally written with the Watcom 10.0 C/C++ compiler. This code has been updated to allow it to compile under the free version of the Watcom compiler available from their webpage (http://www.openwatcom.org).
It was compiled under both Open Watcom 1.0 and Watcom 11.0c for Windows. Both are free to download, and I didn't notice much of a difference between the two when using them. This means, thankfully, that anybody can work with this code right away without trying to find an out of production compiler or wait for someone to port it to other modern compilers.
Step 1) Install Watcom C/C++ onto your system.
Step 2) When you install, make sure that you select DOS 32 Bit as one of your target environments to build for.
Step 3) Choose a place you want to work from and unzip the contents of this .ZIP file into that directory.
From here you have two choices on how to work. You can use the command line compiler that comes with Watcom, or you can use the IDE (basically the development studio that manages your files, options for compiling, editing files, debugger, etc). Whichever one you choose depends on what you are comfortable with.
So your answer is to find Watcom C/C++
JonoF at
Re: Compiling the engine
maniac1701 said
I'm curious to know which compiler you use for this engine. I know you list a few of them on your site, but I was curious to know which one specifically the actual release uses.
The releases are compiled with Visual C 7. I do my development using the MinGW port of GCC 3 (was using 2.95 up until a week ago). OpenWatcom is supported in a minor capacity -- I basically check that it works before releases.
Jonathon
maniac1701 at
Compiling the engine
thanks i have visual studio.net but haven't done much with c++ yet i've done more work in vb.net i made a tetris program that was really cool (unfortunately i lost the src)
but i'll give both a try.
TX at
maniac1701 said
thanks i have visual studio.net but haven't done much with c++ yet i've done more work in vb.net i made a tetris program that was really cool (unfortunately i lost the src)
but i'll give both a try.