is it possible to play add-ons and user created levels with the JFDuke3d port.
CannibalBob at
User created levels, yes. Just go to new game->user level. I've only tried a handful of levels. All of them worked but one. So don't expect everything to work perfectly.
I tried to get Duke Carribean: Life's a Beach to work, I couldn't :(
Duke Atomic edition works great. Just put in the .GRP in there or something.
I like how at the end of Atomic Edition, there's a message that says "Expect a Duke3D sequel soon!" :D Right. :roll:
dennisj1 at
Duke Caribbean would work, except JFDuke3D's command-line processing is f*cked up right now. This will be fixed in the next release -- in fact, Ken appearently has it fixed already, but a new build hasn't been released. Ken, could you possibly release your personal build?
JonoF at
I'm in the process of releasing an update that fixes this.
Jonathon
Cary L. Brown at
Re: How to play Add-ons and user levels
Maybe I've missed it, but... is there a "FAQ" or a "sticky" someplace explaining how to run the various "semi-official expansions" under Jonof's port of Duke?
I bought the original DN, got the "plutonium pack," and bought (and have the original CDs for) "Life's a Beach," "Duke it out in DC," and "Nuclear Winter." However, as with virtually EVERYONE, I've found it's impossible to install and run these in the "per instructions" fashion.
I've been led to understand that there are some tried-and-true techniques for doing this... but so far, as far as I can tell, it's all purely existing as "tribal knowledge," passed along verbally without any formal documentation.
On that basis... I'd really like to suggest that someone who understands the process write up a step-by-step guide, and that the thread be made into a "sticky" thread. While I'm sure that most folks don't own all three of these, I'm also sure that most folks will own at least one or two of them if they come to this site. (I won't even mention the thieves... they don't deserve mention, IMHO.)
I know that there's an extractor... but, for instance, with "Life's a Beach" there are three separate SSI files, and there are different files (with different file sizes) in each which share the same names. So I'm guessing that it makes a difference which files are where! Putting the extracted contents of all three SSI archives into the same location inevitably results in overwriting one or the other of each "shared-name" file.