The first release of JFShadowWarrior following the publishing of the original Shadow Warrior code by 3D Realms is now available for your enjoyment. Please bear in mind this is the first release so there will be crashes or bugs. Please report them as you find them. View the JFShadowWarrior section or go directly to the files.
Have fun
Jonathon
Edited at
CheapAlert at
<3 jonof!
)))000((( at
How did you do it that quikly?!
This is a bug i found playing the game on your port: http://img155.exs.cx/img155/5115/bugoo7vw.th.jpg
Alien at
JonoF...you're the greatest! :-)
I've been waiting for this, since i installed WinXP a few years ago. Now i can throw away my 200Mhz pentiums, and play it in OpenGL....wudahaha!
Once again: THANKS A LOT!
-Jk- at
)))000((( said
This is a bug i found playing the game on your port
I believe that bug was mentioned in the release notes file :)
JonoF at
)))000((( said
How did you do it that quikly?!
Well, I did have a week head start since I helped Charlie to test and verify the source code he ultimately released, so I figured I might as well get cracking on the port while the pressure was off. 12 hours spread over two days later the port was running and then on-and-off over the remaining days of the week I was playtesting and fixing the crashes as they happened.
Jonathon
scumbag at
Wow!
Wow, this is awesome! I saw an announcement about the release of the SW source code, and the first thing I thought was "I wonder if there'll be a JonoF port of it?"
Can't wait to see all the features of the duke port in this new one!
shinsplint at
JFShadowWarrior
The SW port works slick. No hyperjunk when using the remote control cars as mentioned in the release notes (but I'm running 800x600 8bpp).
Anyway I'm having a blast playing my favorite old game and look forward to the future updates with multiplayer & other tweaks and improvements.
Thanks for bringing back SW for me!
Sgt.Phobos at
Yes jonof your my hero :wink: now only if atari could release the blood source code all my dreams will have come true! (well not really) :D
shinsplint at
I'm so happy with the port that I sent Jon $10!
If Jon adds a multi option...well lets just say that there's more where that came from :wink:
Lazureus at
blood and redneck rampage source codes would definately be awesome.
Da_maniaC at
Wow, seems like you just port this stuff without much trouble at all, hah.
Please port Blake stone..... :) <3
hawkeyefile at
i found 2 bugs 1 you cant save/load a game and two it does not like my www.redcl0ud.com xbox drivers (i have to unplug it to play).
goto the bug post!
http://jonof.edgenetwork.org/forum/viewtopic.php?p=2592#2592
btw your port roxorz! ill contribute hmm 50 or mabey 75 usd for it!
hawkeyefile at
look at this jonof:
http://www.google.com/search?hl=en&q=shadow+warrior+port&btnG=Google+Search
sw's port has gotten in google.
JonoF at
Google works fast. :-) Of course, it helps that my site is already well linked to by many other sites on the net.
BUG!!!???It's in the first Level(i have got the Shareware vers.
The Commander at
MudSucker said
BUG!!!???It's in the first Level(i have got the Shareware vers.
We are all aware of that bug and you would have been to if you had acctully read the Readme that came with JonoF port. Any way this tread explains more sorta.
Sorry to interrupt, I'm just wondering whats the current progress on the new version and if the multiplayer will be integrated.If you need to beta test the multiplayer coding you can always send me a PM ;)
I also was wondering if there was some similar projects like this one for Redneck Rampage 1/2 and Blood.
Thank you.
plugwash at
Lazureus said
blood and redneck rampage source codes would definately be awesome.
redneck rampage was a duke mod iirc so i can't imagine it would be that hard to recreate the features they added working from the duke source. especially if they released thier names.h (which its quite likely they did).
Sang at
plugwash said
redneck rampage was a duke mod
No it wasn't, as it didn't work with EDuke32, if it were a Duke Mod, Eduke could run it.
WW2GI was a Duke mod, it just got sold as a retail game :/
plugwash at
depends on your definintion of duke mod. what i mean is it uses duke style cons and is based on duke just like ww2gi was.
both ww2gi and redneck rampage did make source level changes the reason ww2gi is usable with eduke32 is because eduke is based on ww2gi
Gargos at
is the project discontinued or something?
)))000((( at
Gargos said
is the project discontinued or something?
I think what he is sayin is that there havent been a release in centuries and it is time for an update...
Alien at
)))000((( said
I think what he is sayin is that there havent been a release in centuries and it is time for an update...
absolutly, I'm sure JonoF has other things to do, but we need ay networked version soon or i gonna nuke and heatseak around in RealLife :lol: (sure i'm not the only one)
Gargos at
Or even some status report, I haven't seen one in decades.
JonoF at
Here's the situation:
I can release a version of the port that only has fully-functional peer-to-peer multiplayer, but has broken master-slave and then answer emails forever from people who don't read documentation when they try running a game, or
I can wait and fix master-slave mode and then answer the occasional email from people who don't read documentation.
You choose.
Jonathon
Gargos at
I don't know what "master-slave" is but I'd rather wait.
I just wanted to know if it was still going, thanks Jonof.
Alien at
Master-slave is much easier to coordinate in multiplayer, because you only need the IP adress fom the server, in peer2peer you need the IP adress of every single client (there s no server at all), anyway....
why not release a "pre-beta-multiplayer-p2p-test-version", so we can do some Nuke-tests and Railgun shootouts with friends, until the master/slave code is writen :roll:
I'm sure those who really wan't to test it (like me), are able to write a simple batch-file with some IPs in it, if not....wait for the master/slave version :P
The Commander at
Alien said
I'm sure those who really wan't to test it (like me), are able to write a simple batch-file with some IPs in it
I think that could be a good idea. I dont have enough fingers to count how many months its been without an update of some sort. I dont mean to sound rude in anyway Jono.