JFBuild, JFShadowWarrior, and JFDuke3D have been updated.
The engine now provides preliminary support for the MD3 model format. Currently that means it's effectively just a higher-resolution version of MD2 since you can only have one skin per model at present, and the tags and shader features aren't implemented. We'll be adding per-surface skin support in a future release.
JFShadowWarrior now has save-game support. I had hoped to get multiplayer going for this release but that would have held things up for even longer, so I'll release an update with multiplayer in the near future. The game should be quite stable now.
JFDuke3D hasn't had much change. Problems with networking going out of sync due to different people having different aiming settings should now be right. The main thing is JFSW and JFDuke now use the same release of the engine.
Let me know of any problems, and have fun.
Jonathon
)))000((( at
W00T!!!! :D
EDIT #1: You should work more on the parallaxed sky, just loook all the way up at E1M1 to understand.... also, the "press escape twice via main menu" bug is still unfixed... I think that you should limit the look up a bit more due to the fact that it looks weird...
Revenant at
HUGE thx Jono. Can't wait for the Multiplayer :D
)))000((( at
Revenant said
HUGE thx Jono. Can't wait for the Multiplayer :D
Multiplayer is implanted.... and it was in the previous release as well...
Oh, Jono can you increase the maximum .con code file size thingy? - I think that might do some good... not sure thou....
Revenant at
)))000((( said
Revenant said
HUGE thx Jono. Can't wait for the Multiplayer :D
Multiplayer is implanted.... and it was in the previous release as well...
Ummm...
I had hoped to get multiplayer going for this release but that would have held things up for even longer, so I'll release an update with multiplayer in the near future.
- JonoF
Was I reading this wrong?
Plus there's another thread running around that shows some of the issues that make it almost unplayable for many many people, if not all.
Mephisto at
gah. still no sound support :S
how come there's work being done on md3 models if the sound doesnt even work yet? you couldve at least included the patch i posted last time into the main tree. for anyone that doesnt know C, i made a new patch for the 31/05/05 release, which can be downloaded here:
http://www.mephisto.ma.cx/mephisto/patches/jfsw_src_20050531-sound.patch (for SW)
http://www.mephisto.ma.cx/mephisto/patches/jfduke3d_src_20050531-sound.patch (for Duke)
(this is only for Unix versions btw, since i doubt jonof wouldve released it without sound support on window$)
Server might be down tomorrow (02/06/05) for short periods of time because of upgrades. try again a few hours later if you cant reach the server.
But thanks for the hard work, SW really seems a lot more stable now. I'm looking forward to networking, since it would make a fun lan game :)
A few things that bug me though:
*) Turning off tilting in the config doesnt work in SW. the game turns it back on by itself. This is SW specific, it works fine in Duke.
*) Joystick cant seem to move the player back and forth. analog_moving makes the player look up and down and analog_lookingupanddown doesnt do anything. this seems like something in the engine, cause both SW and Duke have this.
*) Mouse in Duke seems weird. Using the same settings as usual (and the same as in SW btw), the mouse is a lot faster than it used to be.
*) Mouse wheel doesnt work.
[edit:] i dont know if this is part of the HoM bug mentioned in the release notes or an issue with savegames, but the HoM window where you drive the car with the silver key doesnt get saved and turns to a tv-snow texture when the savegame is loaded.
Devon_Rex at
NO music !!!
i have music in JFDuke but not in JFS..
why ??!
please tell me this is a bug !!
Mephisto at
JF{SW,Duke3D,Build} update 2005-05-31
if you're on Linux and used my patch to get sound, yes thats a known bug. i personally dont care about the music, so im not motivated enough to look into it, but since its all open source, someone might fix this someday. i would personally wait for jonof's JFAud audio system though. this patch will be obsolete with some future release.
[edit:] oh, and i usually forget to mention this: Ambience needs to be OFF or the game will hang and fill up all your available ram until it crashes. this sounds like a loop somewhere, but again, knowing that JFAud will be implemented into a future release doesnt really make me wanna fix this, since this patch is just temporarily.
Mephisto at
I also made a small patch for the joystick/mouse. it allows moving forward and backward while mouse aiming is on. Use analog_lookingupanddown in the config file. I know, it doesnt make sense, but switching it with analog_moving breaks compatibility with existing mouse configs. This is probably not useful for mice, since they have only 2 axes, but it is critical for joypads with 2 sticks and other similar input devices.
This patch also removes the console spam from GetPaletteFromVESA from jfSW. It has nothing to do with input devices whatsoever, but i dont think it's worth a seperate patch.
Devon_Rex: Only shareware Shadow Warrior has MIDI music. The registered version uses CD audio.
Mephisto: One of the things I've wanted to do to Duke for a long time is rework the input code to handle looking-up-and-down and movement separately, but I haven't gotten around to it yet. Also, in this release I rewrote the JMACT input code by reproducing much of the original MACT code from disassembly of the library. There are slight differences between the stuff I hacked together when I started the Duke port and the new code. I guess I missed something with the wheel.
Jonathon
wasted at
Hello,
Mephisto said
gah. still no sound support :S
how come there's work being done on md3 models if the sound doesnt even work yet? you couldve at least included the patch i posted last time into the main tree. for anyone that doesnt know C, i made a new patch for the 31/05/05 release, which can be downloaded here:
http://www.mephisto.ma.cx/mephisto/patches/jfsw_src_20050531-sound.patch (for SW)
http://www.mephisto.ma.cx/mephisto/patches/jfduke3d_src_20050531-sound.patch (for Duke)
(this is only for Unix versions btw, since i doubt jonof wouldve released it without sound support on window$)
i have downloaded your Sound-Patch, but Hunks failed.
~/test/jfduke/jfduke3d_src_20050531$ patch -p1 < jfduke3d_src_20050531-sound.patch
patching file Makefile
patching file Makefile.deps
Hunk #1 FAILED at 33.
1 out of 1 hunk FAILED -- saving rejects to file Makefile.deps.rej
patching file source/config.c
patching file source/jaudiolib/debugio.h
patching file source/jaudiolib/dma.h
patching file source/jaudiolib/dpmi.h
patching file source/jaudiolib/dsl.c
patching file source/jaudiolib/dsl.h
patching file source/jaudiolib/interrup.h
patching file source/jaudiolib/_multivc.h
Hunk #1 FAILED at 67.
1 out of 1 hunk FAILED -- saving rejects to file source/jaudiolib/_multivc.h.rej
patching file source/jaudiolib/nodpmi.c
patching file source/jaudiolib/platform.h
patching file source/jaudiolib/sdlmusic.c
patching file source/jaudiolib/unixglob.c
patching file source/jaudiolib/unixpitch.c
patching file source/jaudiolib/unixvoc.c
patching file source/jaudiolib/util.h
patching file source/sounds.c
Hunk #1 FAILED at 209.
Hunk #2 FAILED at 230.
2 out of 2 hunks FAILED -- saving rejects to file source/sounds.c.rej
any Idea?
thx
kebabji at
The sound in my Duke3d and SW ports in linux work great now, the SW doesnt have cd supported music yet but Duke3d's music should work - it says on and everything and the volume is up to the max but there seems to be no music... are there any midi libraries that i might need or, hm, no idea. any ideas? thanks!
EmptyDoor at
Mephisto said
gah. still no sound support :S
how come there's work being done on md3 models if the sound doesnt even work yet? you couldve at least included the patch i posted last time into the main tree. for anyone that doesnt know C, i made a new patch for the 31/05/05 release, which can be downloaded here:
http://www.mephisto.ma.cx/mephisto/patches/jfsw_src_20050531-sound.patch (for SW)
http://www.mephisto.ma.cx/mephisto/patches/jfduke3d_src_20050531-sound.patch (for Duke)
(this is only for Unix versions btw, since i doubt jonof wouldve released it without sound support on window$)
Server might be down tomorrow (02/06/05) for short periods of time because of upgrades. try again a few hours later if you cant reach the server.
But thanks for the hard work, SW really seems a lot more stable now. I'm looking forward to networking, since it would make a fun lan game :)
A few things that bug me though:
*) Turning off tilting in the config doesnt work in SW. the game turns it back on by itself. This is SW specific, it works fine in Duke.
*) Joystick cant seem to move the player back and forth. analog_moving makes the player look up and down and analog_lookingupanddown doesnt do anything. this seems like something in the engine, cause both SW and Duke have this.
*) Mouse in Duke seems weird. Using the same settings as usual (and the same as in SW btw), the mouse is a lot faster than it used to be.
*) Mouse wheel doesnt work.
[edit:] i dont know if this is part of the HoM bug mentioned in the release notes or an issue with savegames, but the HoM window where you drive the car with the silver key doesnt get saved and turns to a tv-snow texture when the savegame is loaded.
Great patches, but saving 'tmpsong.mid' in '/tmp' causes problems on multi-user systems.
matbouch at
EmptyDoor said
Mephisto said
gah. still no sound support :S
how come there's work being done on md3 models if the sound doesnt even work yet? you couldve at least included the patch i posted last time into the main tree. for anyone that doesnt know C, i made a new patch for the 31/05/05 release, which can be downloaded here:
http://www.mephisto.ma.cx/mephisto/patches/jfsw_src_20050531-sound.patch (for SW)
http://www.mephisto.ma.cx/mephisto/patches/jfduke3d_src_20050531-sound.patch (for Duke)
(this is only for Unix versions btw, since i doubt jonof wouldve released it without sound support on window$)
Server might be down tomorrow (02/06/05) for short periods of time because of upgrades. try again a few hours later if you cant reach the server.
But thanks for the hard work, SW really seems a lot more stable now. I'm looking forward to networking, since it would make a fun lan game :)
A few things that bug me though:
*) Turning off tilting in the config doesnt work in SW. the game turns it back on by itself. This is SW specific, it works fine in Duke.
*) Joystick cant seem to move the player back and forth. analog_moving makes the player look up and down and analog_lookingupanddown doesnt do anything. this seems like something in the engine, cause both SW and Duke have this.
*) Mouse in Duke seems weird. Using the same settings as usual (and the same as in SW btw), the mouse is a lot faster than it used to be.
*) Mouse wheel doesnt work.
[edit:] i dont know if this is part of the HoM bug mentioned in the release notes or an issue with savegames, but the HoM window where you drive the car with the silver key doesnt get saved and turns to a tv-snow texture when the savegame is loaded.
Great patches, but saving 'tmpsong.mid' in '/tmp' causes problems on multi-user systems.
It's why it is only a temporary patch! :P
The patch comes from the icculus port of duke. I don't know if they were using the file in tmp.
It could be possible to play the song directly from the memory or to create a file in tmp with a better name (/tmp/tmpsong-username-pid.midi)
)))000((( at
Revenant said
Ummm...
Was I reading this wrong?
Plus there's another thread running around that shows some of the issues that make it almost unplayable for many many people, if not all.
Oh I thought you were talking about duke....
I FOUND A BIIIIIIIIIG BUGGG IN BUILD!
I have started BUILD, new map - something "skyscrape like"
I have used up the whole possible space (maybe that is why the bug happened)...
Inside that space I made a building + a few sprites + parralaxed stuff
Then I, 1) pressed Enter to get outta 3D mode
2) Press ESC, to get the menu
3) pressed A, to save my new creation
4) Found that it was not working, no reaction
5) HIT A,S,Q keys a few times
6) STILL NOT WORKING
7) HAD TO END TASK BUILD DUE TO THE FACT THAT THE RED X AINT WORKING
LOST MY NEW MAP
NOTE: The BUILD itself was working, not stuck...
:(
EDIT: Otherwise, the only problems is that build exits without saving every once so often and the other problem is that it messes up simple things...
EDIT # 2: Oh, just tested it and there is a LOT of problem using up a lot of the map space... glistches and weird sh!t///
Trance at
It happened a lot in the original versions of Duke and SW as well. Say you make a room the whole area of the map space, and a parallaxed sky is somehow split into 4 quadrants so it doesn't look right no matter how much texture calibration you perform.
YuGiOhJCJ at
SW
With me the sound patch for jfduke3d is good.
But the sound patch for jfsw is bad.
I've make:
patch -p1 < jfsw_src_20050531-misc.patch
then:
make
and finally, I run SW:
./sw
No sound and no music :cry:
Why?
I use the same method with jfduke3d and there is no problem.
The patch link doesn't work, where else can I get the patch?
MICKEY at
)))000((( said at
"Revenant" said
Ummm...
Was I reading this wrong? Plus there's another thread running around that shows some of the issues that make it almost unplayable for many many people, if not all.
1) pressed Enter to get outta 3D mode 2) Press ESC, to get the menu 3) pressed A, to save my new creation 4) Found that it was not working, no reaction 5) HIT A,S,Q keys a few times 6) STILL NOT WORKING 7) HAD TO END TASK BUILD DUE TO THE FACT THAT THE RED X AINT WORKING
LOST MY NEW MAP
NOTE: The BUILD itself was working, not stuck...
:(
EDIT: Otherwise, the only problems is that build exits without saving every once so often and the other problem is that it messes up simple things... EDIT # 2: Oh, just tested it and there is a LOT of problem using up a lot of the map space... glistches and weird sh!t///
I don't think this a bug. Tell me what's wrong: - Have you pressed escape? - Is your hard disk full? - Is your the path write protected?