I'm currently working on a TC that makes heavy use of transparent textures. None of these will display properly until usegoodalpha is set to 1. So, my question is, is there anyway to set this 1 as the default for this setting so I don't have to punch it into the console every time I start the game?
Oh and off-topic... hi everyone. :D
Spike at
Alphahacks, in eDuke32, I think. This is the thread about them on the 3DRealms forums: http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=874958&an=0&page=0#874958
I think thats what you mean, you'll have to find each tile that needs it, but TerminX said i wasn't good to use goodalpha1 because of drawing errors or somesuch so I would say this is the better way to go?
TX at
[quote="Spike
Skeksis at
I was aware of the effects of using a low alpha cutoff,though I never really found them to be that imposing... in any case, using alphahacks has solved my problem nicely. Much appreciated.