So i downloaded this port and its rescource pack and installed them both - they look great but the game stutters jumps and its really irritating when your trying to play it. It seems to happen mostly when entering a new room - EG on e1m1 just after starting - you can jump through a window an alien shoots out of, when you step through, the game lags and next thing i know im face-planted into the wall getin shot to bits by monster.
when i fiddle with the graphics options to see if its related, i get a really wierd result (see screenies) the images become garbled and bits vanish from guns.
Intel CeleronD 2.6ghz
Intel Lacrosse D86glc motherboard
1024mb duel channel DDR333 RAM
ATI Radeon 9550 128bit 256mb GPU
SBLive! 24bit Sound card
Windows XP pro
My copy of Duke was rescued from it's damaged CD (Kill-a-ton collection) and patched so that it will run withoutthem. I think i might still have the CD's somwhere but the Duke 3D disc is extremely dodgy.
ProAsm at
I dont think a Celeron will shape up very well.
Celerons dont use any of the goodies that your board is capable of, like Duel Channel, Hyper Threading, fsb etc...
Regarding the installation, all you need from the CD is the Duke3d.grp file, nothing else.
Sporb at
See theres the problem :( my CD's are bung so i cant seem to retrieve much of anything from it - The ones i do have have been patched for another mod along time back - now JFDuke packs a sad when i point it to the patched GRP files.
PS:The Celeron is fine for me - Unless of course JFduke requires masses of Horespower - in which case i might have to stick to the original port i have which stops me using the hrp.
PPS: playing the faulty JFduke seems to have molested my graphics card - now its displaying funky textures all over my Comp - this forum for instance has the thumbs up smile plastered over the borders instead of the blue bands.this might explain why the game went garbled too. I might try and update my drivers to see if that helps.
TX at
You either have defective drivers or hardware that isn't working properly. Your symptoms appear consistent with faulty VRAM.
Sporb at
eek - the card is less than 2 months old - christmas present. Would overheating do similar things? it's been running kinda warm (60+ degrees)
Actually - it must be the Drivers? coz it's never done that before and ive happily played Doomsday, Halo, Quake two and all manner of other games since i got it, most of which tax the GPU a large amount - and since then ive been playing Doomsday on ultra high rez with no problems at all.
piterplus at
All symptoms of disabled precaching.
Sporb at
How do i enable it?
Skeksis at
Open up your duke3d.cfg with notepad... look for "UsePrecache", set it to 1.
this the one? (underlined) if so, it was already set to one. It's probably not that then.
ProAsm at
I still say its the Celeron.
My spare PC here is a 2 gig Celeron, 512 meg memory with a FX9500 card and although I have not tried it with Duke3d yet, with UT2004, even Instant Action it SUCKS real bad.
Celerons were initially introduced to get office workers past the Y2K problem and their cheapness caught on and to this day we are stuck with them.
If you think its the CD, then download the Shareware version and use the Duke3d.grp from that.
Sporb at
Intel introduced the Celeorn to take hold of the Low-end chip market where it lost its customer base. They were introduced in 1998 to replace the pentium mmx - the creation of the celeron had nothing to do with Y2k or office workers. It was down to the fact that people who wanted economical CPU's had to buy from companies like Cyrix because intel chips were too pricey, thus, the celeron was born. It's basically a P4 with less cache and reduced features.
It isnt the Chip! I play Halo on it fine, and Halo is possibly the biggest rescource hog in the history of games that use way way way too many system rescourse's than they deserve. I also play Doomsday (doom port) on 1024X768 32Bit resolution with full 3D model packs and animations, the High resolution Skyboxes and fog plugins with the extra lighting effects and particles and so on, OGG soundtrack, Dynamic lighting and shading with all the fancy light halos, particles and filtering. All with a framerate upwards of 100 FPS (super smooth no hitch's no matter how much is going on) and the high resolution UI pack. Doomsday on my PC runs super quick even with all these graphical tweaks and editions, it doesnt stutter, it doesnt garble textures and it doesnt hang. not once has it ever hung. If i can run doomsday and Halo fine, theres no reason why i cant run JFDuke with the HRP properly. Unless of course JFDuke chooses to render all graphics through the CPU and bypass the GPU and other hardware completely - which i doubt very much. THEN it might be down to the CPU.
Excuse my rudeness but it ISNT!!! the chip causing the problems. If it was, changin video modes and resolutions would help - it doesnt. Agreed its not best suited for gaming but i dont play the newest and baddest games on the market anyway, thus it is the perfect chip for me and a good all round CPU for a modest home computer. It should have more than enough power for the aging Duke nukem 3D
Can somone suggest a feasible reason for the problem? The latest drivers didnt help. Is it possible that its just one of those rare occasions where a mixture of a number of hardware options is upsetting the game?
PS: it doesnt seem to be the GRP but the fact that i cant get my Atomic edition GRP's is a right pain in the ass
Sporb at
Dont worry, i found a magical file that fixes everything.
parkar at
ProAsm said
I still say its the Celeron.
My spare PC here is a 2 gig Celeron, 512 meg memory with a FX9500 card and although I have not tried it with Duke3d yet, with UT2004, even Instant Action it SUCKS real bad.
Celerons were initially introduced to get office workers past the Y2K problem and their cheapness caught on and to this day we are stuck with them.
If you think its the CD, then download the Shareware version and use the Duke3d.grp from that.
Just thought I would point out that instant action/single player is more demanding then mp because of all the bots.
Sporb at
there not bots, they are scripted AI's. MP bots are more processor intensive simply because single player AIs are set to do a specific thing while bots have to be able to adapt and react to their levels plus path find to a much larger degree (to find ammo and guns etc - story player AI dont generally need to do that). I would say that in large numbers, yes since more is happening at one time. One on one? no competition, bots are far more processor intensive in that circumstance.
I beleive the defenition of a bot is to act like a human player while a story mode character acts however way it was told to. Trying to mimic a human player will mean thay will need to act more erratic and random in choosing thier paths and tactics. A scripted AI that is told to run out and hide behind a barracade and shoot every X seconds doesnt need all that extra baggage since he only has one job to do.
The Duke 3D AI shouldnt even cause my processor to look twice since it's a very old game, ergo, not very advanced. The Halo AI on the other hand, Very smart and can cause lag when there are a few trying to cram grenades down your throat.
So in conclusion, unless the Duke3D AI has suddenly expanded by thousands, all of whom are moving and active at the same time (after me in other words) it isnt the AI.
Celerons dont have enough cache to play modern games well so you will not be able to play new games like UT2004. My chip is a 2.6ghz CeleronD with 256K level 2 cache and no hyper threading, judging by the fact that you say the system running UT2004 is "old" im going to assume it only has 128K level 2 cache since "older" Celerons generally didnt/dont have enough cache compared to their comparatively high clockspeeds. Modern games require upward of 512K level 2 Cache. Old games like Halo and MOHAA will run no problem but anything newer will simply lag to hell and back.
parkar at
It does not matter how the bots are implemented they still are more demanding then a human player so instant action is more cpu demanding then a multiplayer game. I also don't know where you got the idea a UT bot is just a simple scripted enemy. Please point me at a more human like bot in any game. Ut bots are one of the few bots that is actualy fun to play against IMO.
Duke should be no problem what so ever on your CPU. jfDuke with the HRP plays just fine on a p2 450mhz with enough ram and a proper video card.
Edit: Just realized that you were probably talking about the Duke AI. My initial post about instant action/singleplayer being more demanding was all about UT as a response to "UT2004, even Instant Action it SUCKS real bad. ". The instant action in UT is more demanding then a multiplayer game was what I was pointing out.
Sporb at
i misread that post as 'single player story mod/campaign' type mode instead of instant action bot on player action - A bot would be far more processor intensive which is what i said anyway.
I just got a copy of Quake 3 arena and i love the way the bots chat with you. Definately no substitue for real conversation but they do say some cool stuff.
hawkeyefile at
actually i was able to get the low res hrp pack runninf fine withough precashe on my pIII, how? extract the .zip contents of the duke3d_hrp.zip folder.