I'm using fast voodoo 4.6 driver & mesa fx (open gl). I can run 32pp but the game menus and in game text are tiled and unreadable. Weapon model is tiled, when duke kicks it tiled, can't read ammo or helth, no cross hair etc... The textures in the game though look really good. 8pp runs fine. Anyone have any suggestions. Think this is a driver problem or open gl problem?
Cable_Dawg at
Seems to be 3 or 4 other voodoo threads on this board. Seen a couple threads where jonof doesn't have a voodoo card to test. If it would help I'd be more than happy to loan mine to Jonof for testing.
One person suggested...
"try copying 3dfxgl.dll from your Windows/system folder, paste it in the folder where you run jfDuke, rename it to OpenGL32.dll"
I do not have a 3dfxgl.dll file installed. Probably because it is an original 3dfx driver and I am using a 3rd party driver for compatibility with newer titles. Can of you open gl gurus tell me how the original drivers versus 3rd party and mesa would make a difference? Would reverting to the original 3dfx driver and original 3dfx open gl drivers help? There were also wicked gl drivers for this card. I don't have enough knowledge about open gl to understand the relationship between open gl and the 3dfx drivers. Any help appreciated. I'd rather spend endless hours figuring out how to make this voodoo2 card work over buying a $50 geforce agp card at wal mart for this old system i got.
Cable_Dawg at
Here are the results I get so far:
Only 2 opengl drivers have ran the game. Both yield the same problem with unreadable tiled game menus, unreadable in game status bar, tiled in game weapon, no crosshair. game runs smooth though and is playable if you dont use crosshair or need to read bottom info bar and you can blindly navigate menus.
I haven't tried all the wicked open gl's yet but have tried ones for quake, half life, quake 2, & sin.
3dfxvgl.dll (ver. 1.0.0.0508 ICD) (description OpenGL 1.1 Client Driver) renamed to opengl32.dll in game folder
MesaFX (any recent version)
MesaFX only works in 32bpp. If i use 3dfxvgl.dll I can get 16bpp to run with same results.
Doesn't seem to matter if I use last 3dfx reference drivers or latest fast edition drivers, I get same result.
Does anyone think any of the opengl settings would make a difference?
TX at
This is a known issue on 3dfx hardware, for which there is no resolution at this time.
Cable_Dawg at
What a hardon killer. Thanks for the reply confirming no workaround. Guess 8bpp don't look all that bad then hehe.
TX at
Heh, you should see what happens on S3 hardware.. seems like the red and blue color channels get swapped or something. AFAIK, Polymost pretty much only works on most/all NVIDIA and some ATI hardware at this point.
Lope at
I've also experienced this on my voodoo 3 3000
When the game starts, the screen is black, and then theres the intro movie, which is a bit corrupt looking, it shows up in like 6 tiles.
then the game menus are unreadable. when i go into the game, its playable but the weapon is tiled.
8bpp works fine.
i should mention someone expressed having a problem in 32bpp on a voodoo 3 2000. well, v3 3000 doesnt even support 3D 32bpp (only 32bpp in 2D windows mode) the highest u can run it in games is 16bpp.