I'm sure many of you have seen the game 'Fez' (it was discussed here a while ago). It uses 'Trixels' (which are essentially voxels) to create retro-style 3D worlds:
In their summary they state: "Trixels are voxels, but with some special properties, a special (simpler) triangulation algorithm, and in a pretty special game.".
ConsistentCallsign at
Re: Details about rendering Trixels
Hey everybody look at my game engine, it does not use voxels because..
it uses choxels!!11 w00t w00t zomg!! :o :o :o
::) ::) ::)
:3
Edited by ConsistentCallsign at
Spacerat at
Well, in fact they use polygons to render everything - their render engine is not really a voxel engine, even voxels are used to create the game entities.
Interesting articles though. It's always nice to know what's going on under the hood. The game itself look pretty nice graphically. Nice and oldschool.
0xC0DE at
The article is pretty lame in my opinion. First he states that he wanted to change the structure and files so they were readable and editable by hand if needed. But then he comes up with the missing box algorithm. Which is even harder to edit by hand (because now you need to calculate yourself which areas aren’t visible).
Why didn’t he just saved the polygon (quad) strip ? it would be easy to calculate which voxels are used within the editor from the polygon strip. And it’s all you need to render the scene in game.
esuvs at
Spacerat said
Well, in fact they use polygons to render everything - their render engine is not really a voxel engine, even voxels are used to create the game entities.
Hugo Smits said
Why didn’t he just saved the polygon (quad) strip?
Hmmm... that's an interesting point. He doesn't actually have the voxel information at runtime, he's only using it during the modelling phase. So in theory the Trile could have simply been modelled in £DS Max, or something like that.
Well, on the plus side he is making a high visibility game which claims to use something like voxels... hopefully this will raise awareness of voxels generally :-)
ConsistentCallsign at
esuvs said at
Well, on the plus side he is making a high visibility game which claims to use something like voxels... hopefully this will raise awareness of voxels generally :-)
Hopefully, Fez will make the 2D pixel art community finally understand that 3D pixel art renders 2D pixel art obsolete :3
haha.. I'm going to write a Roxels engine, just because it sounds awesome!
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On topic, is it me, or are the Fez developers just making up names? I've read multiple articles about 'trixels' but so far they haven't mentioned any (good) argument why they are trixels instead of plain old voxels ?