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St(ripping) Voxelstein code (and voxel wiki)
- Hi!
I've been reading the Voxelstein code... but i have many questions about what to remove to get only what i want. What i want to do, eventually, is to make a dll which only have support for voxel models. So, i wonder if some of the creators of Voxelstein can help me a little about some stuff.
1) Is possible to have voxel models without the voxel 'world'?
2) Can i remove the hitbox code?
3) What is the minimum functionality i need to have voxel models with ragdoll support?
Of course, i don´t want the solution for those problems... only some guidance to know where to start, and to know what i can safely remove. The code is quite extensive, and there´s no documentation besides the code itself. Because of that I've created a voxlap related wiki at http://voxlap.wiki-site.com
Please add anything you may find relevant, including info on source code of voxlap and voxelstein, common methods for doing voxel stuff and , well, anything you might find relevant.
PS: I've also registered http://voxel.wiki-site.comEdited by shinobi.cl at Re: St(ripping) Voxelstein code (and voxel wiki)
Voxelstein 3D v.101 is obsolete and is therefore no longer supported by teh Voxelstein 3D development team :P- But i think that it still would be useful. FOr what i've read, the new voxelstein is more 'heavy', with lots of other features that are maybe too advanced, for my purposes at least.
Anyway, the voxlap wiki is still a good place to put voxelstein2 stuff 1) Is possible to have voxel models without the voxel 'world'?
Yes. See the animator sources.2) Can i remove the hitbox code?
No idea which hitbox you are referring to but the answer is yes: its somewhere in the source :P3) What is the minimum functionality i need to have voxel models with ragdoll support?
Again, the animator is a good place to start.
You need at least AnimatedSprite, Sprite, PhysicsSolver and the core classes they use.