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Author Topic: QUESTION mesh model in evaldraw with OpenGL  (Read 360 times)
mikewas
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« on: July 06, 2010, 02:04:28 AM »

I have read the information on the gl functions in evaldraw but being inexperienced with OpenGl I have a few Q`s

1. Can I make a mesh model then use OpenGL to render it in evaldraw
2. if that is not possible when I convert the .3DS file to voxel is there any way to make it very large so it looks like a mesh model when scaled down
3. Does anyone know a good place to start learning OpenGL so I can easily start using meshes with my games


Any help is appreciated I am sill a NOOB
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Awesoken
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« Reply #1 on: July 07, 2010, 12:15:39 AM »

1. You could, but it would probably render too slowly. EVALDRAW's GL functions are not optimized well for high polygon count. I might implement MD2/MD3 support at some point, but don't count on it happening anytime soon.

2. POLY2VOX allows you to convert to very high voxel resolution (you must run it at a command prompt to see the options). Doing so is usually a huge waste of memory and speed. I wouldn't go higher than 256.

3. EVALDRAW currently supports a very small subset of the OpenGL command set, such as glBegin(), glTexCoord(), and glVertex(). Try googling "OpenGL basics".
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-Ken S.
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