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Ken Silverman
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QUESTION mesh model in evaldraw with OpenGL
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Topic: QUESTION mesh model in evaldraw with OpenGL (Read 364 times)
mikewas
Lurker
Posts: 7
QUESTION mesh model in evaldraw with OpenGL
«
on:
July 06, 2010, 02:04:28 AM »
I have read the information on the gl functions in evaldraw but being inexperienced with OpenGl I have a few Q`s
1. Can I make a mesh model then use OpenGL to render it in evaldraw
2. if that is not possible when I convert the .3DS file to voxel is there any way to make it very large so it looks like a mesh model when scaled down
3. Does anyone know a good place to start learning OpenGL so I can easily start using meshes with my games
Any help is appreciated I am sill a NOOB
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Awesoken
Global Moderator
Fixture
Posts: 895
Re: QUESTION mesh model in evaldraw with OpenGL
«
Reply #1 on:
July 07, 2010, 12:15:39 AM »
1. You could, but it would probably render too slowly. EVALDRAW's GL functions are not optimized well for high polygon count. I might implement MD2/MD3 support at some point, but don't count on it happening anytime soon.
2. POLY2VOX allows you to convert to very high voxel resolution (you must run it at a command prompt to see the options). Doing so is usually a huge waste of memory and speed. I wouldn't go higher than 256.
3. EVALDRAW currently supports a very small subset of the OpenGL command set, such as glBegin(), glTexCoord(), and glVertex(). Try googling "OpenGL basics".
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-Ken S.
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