I saw some cool models in this thread. I'd be really grateful if anyone with high-detail game models in vxl format could send some to me at Andrew DOT Cox GUESS_THE_SYMBOL cs DOT ucl DOT ac DOT uk. If you cant send the vxl, maybe the 3ds and the commandline (if anything special) for poly2vox.
Thanks,
Andrew
Awesoken at
Actually, those would all be .KV6 format. If you're looking for cool voxels models, you'll have to generate them yourself using Poly2Vox. There are some examples on this page: http://members.shaw.ca/k_saunders/dn3dtextures.html. Or maybe you are motivated enough to download the Duke Nukem 3D Hi-Resolution Pack and convert some models yourself.
acox at
Awesoken said
Actually, those would all be .KV6 format.
Okay, I am interested in VXL models right now, but I specifically would like some characters, plants, or maybe even a whole baked-in scene even though this doesn't make much sense in Voxlap engine terms (i.e. a person is not a level).
Is there documentation for the .KV6 format somewhere?
Awesoken said
If you're looking for cool voxels models, you'll have to generate them yourself using Poly2Vox.
I did throw something in there but didn't get good output on my first tries. That is probably the fault of the models I tried as much as anything but this was late last night that I tried. Hence wondering if anyone has a nice game-type model & commandline or vxl ready to go.
Awesoken said
There are some examples on this page: http://members.shaw.ca/k_saunders/dn3dtextures.html. Or maybe you are motivated enough to download the Duke Nukem 3D Hi-Resolution Pack and convert some models yourself.
Yeah, I have those thanks. Don't really have a lot of time to play with converting things but it is great that the tool is there to do it.
Thanks for the reply.
A
Awesoken at
Is there documentation for the .KV6 format somewhere?
Sure, look at savekv6() in the voxlap source code, and voxlap5.h for the related structure definitions.