Hey Ken,
I downloaded your 2003 Voxlap cave demo a few months ago, and I just cant keep myself from commenting on it any longer.
I find the engine amazing and my mind is just racing with all the possibilies it could hold if a hardware company were to ever pick it up.
A Doom style game could be made in which you could actually blow holes in monsters with guns and you could shoot out supports of huge buildings to knock them down, and shoot off peoples appendages! Oh man that would be totally sweet!
My programming knowledge doesn't journey that far past hello world messages, but seeing stuff like this really motivates me to want to learn more. Keep up the good work.
-Geoff Ledak
Awesoken at
I downloaded your 2003 Voxlap cave demo a few months ago, and I just cant keep myself from commenting on it any longer.
I'm glad you finally "caved" in ... lol : P
blow holes in monsters with guns
In a polygon engine, it is already quite possible to blow off specific limbs. I don't believe full freedom of the placement of the hole is a big improvement over this.
you could shoot out supports of huge buildings to knock them down
Not in Voxlap. The size of those buildings can't be too big - otherwise the frame rate will drop too much while the building is falling.
Anything's possible in a voxel engine - at least that's what the theory says. The limitations though have been shifted from theory to practicality. Sadly, most things aren't practical in a voxel engine because volume is big.
ChEeZeBaLL at
Awesoken said
Not in Voxlap. The size of those buildings can't be too big - otherwise the frame rate will drop too much while the building is falling.
Would it be possible to implement the sector concept like in Duke 3D, when you go underwater you're in a different part of the map, or those teleporting elevators. Could the inside of the building be one area and when you walk outside you are transported to an outside area where you could freely destroy the building?
Also, if video hardware was ever build around voxels, could my original idea happen?
Agent ME at
ChEeZeBaLL said
Awesoken said
Not in Voxlap. The size of those buildings can't be too big - otherwise the frame rate will drop too much while the building is falling.
Would it be possible to implement the sector concept like in Duke 3D, when you go underwater you're in a different part of the map, or those teleporting elevators. Could the inside of the building be one area and when you walk outside you are transported to an outside area where you could freely destroy the building?
You don't get it. Lemme try to describe it:
Voxlap has true room-over-room. No need to do that one thing. Anyways, the FPS would still drop, because the building is still being destroyed in the thing you mentioned.
ChEeZeBaLL at
Agent ME said
You don't get it. Lemme try to describe it:
Voxlap has true room-over-room. No need to do that one thing.
Yeah yeah, I know. I was just trying to think of ways to improve frame rate.
Christopher D at
Yea..
Yea, the 3d cave demo is very good.... but, would it be possable to make the voxlap cubes that build it up smaller, thus makeing it smoother? or would that drop the frame rate?
Also, a chat thing would be cool, in voxlap engene... like spiralmatrix has one that uses renderware, but its not as good as voxlap.