Okay, so here's some questions...obviously I'm new here, try to keep the burners on low...
I've been using Slab6 for a few days and like it (much much better to use than the Voxel Section Editor III)...however, it's got some features missing that would make it much more useful...namely, better 2D editing. 2D editing is a pain in the ass (i.e. coloring, gradients, palette editing, etc.)...are there any plans to add more 2D features?
Also, the program likes to resize internal windows and the main window itself when minimizing and resizing. What's this all about?! It's quite annoying if I want to resize the window and then have to reposition/zoom in on all my 2D views as well.
Is there some kind of voxel 'map editor' for use with voxlap that I can throw all my components in to see what it's like to walk through a collection of them in 3D? I'm not a programmer by any stretch of the imagination (though I have dabbled with scripts and lamer stuff like that), so to actually program and compile something just to see what it would look like in VoxLap is kind of...out of the question.
Really, I have no reason to make models, I just like the look of voxels and find it very fun to model in...
I guess that's my questions...for now...
Peace.
ConsistentCallsign at
Re: Slab6 & Other Stuff: Questions
hseiken said at
Is there some kind of voxel 'map editor' for use with voxlap that I can throw all my components in to see what it's like to walk through a collection of them in 3D?
The map editor is called Voxed, it is included in Voxlap source: http://www.advsys.net/ken/voxlap/voxlap_src.zip
War.
Awesoken at
You'll find my "todo" list for SLAB6 at the top of SLAB6.C. It's a list of ideas I've collected over the years. I haven't touched the code in a while, nor have I found much need to revisit it anytime soon. Yes, I agree the palette editor is quite ridiculous with all the hotkeys that you have to remember. It's much easier to import a palette from an existing model.
The resizing window thing is a remnant of my porting job from the DOS version (SLAB6D). Note that the DOS version always ran fullscreen. Because sizing down can cause you to lose the ability to grab a window, I decided the easiest solution was to just reset the windows.
ConsistentCallsign at
Ken, why isn't transparency on your to-do list? ??? :'(
It can be done as a hack, but it will probably not be the quality you expect. In PINGBALL, the near paddle (which is a KV6 model) is rendered transparently by alternating the lines. The problem with this method is it requires full frame rate to hide the artifacts.
There must be a better method.. :(
Maren at
Hmmm, I have seen transparent voxels but in totally different engines with framerates so slow they're no faster than a slideshow, although I don't really know what he means by full framerate.
Anyways, it's very unlikely that whatever method they're using would also work for Voxlap.