I've been lurking around the boards for a little while, and I've been wondering how in the world people have been making such complete transformations of Voxlap, I have kwalk, slab6, voxlap, and voxlaped, but is there anything else that people use? How do I put my maps from poly2vox into voxlap?
ConsistentCallsign at
Re: How do people make these mods?
complete transformations of Voxlap
Voxelstein 3D was just a normal mod until hansk modified Ken's source code.
anything else that people use?
Animator (included in vxlst3d).
How do I put my maps from poly2vox into voxlap
Poly2vox automatically scales down your polys to fit a 256x256x255 grid. You can insert objects created in slab6 (a tree for example or a wall/floor/ceiling tile) into the voxlap editor by pressing the u button.
Edited by ConsistentCallsign at
Batmanifestdestiny at
How do people make these mods?
Thanks, and is there a way to get Animator without getting Voxelstein 3D? I really don't want the gibs.
ConsistentCallsign at
Re: How do people make these mods?
Animator sent.
Batmanifestdestiny at
So people just make like squares, and tile them around in voxed to make their map? or do they have some special technique that allows them to premake their map?
ConsistentCallsign at
slab6 objects must fit in a 256x256x255 grid, the largest object you can insert into a voxed map will therefore have a maximum dimension of 256x256x255 voxels.
Batmanifestdestiny at
How do people make these mods?
hhhmmmmm......I tried making a .vxl file out of a cube that I made in wings3d, and instead of it making a higher dirt level(allowing for digging) it just made a grey map with the cube in the center of it.
KaLul at
Re: How do people make these mods?
hi! I want to edit the map of voxelstein 3d can i do that? if so, how? Can i change the enemies too?
ConsistentCallsign at
KaLul said at
hi! I want to edit the map of voxelstein 3d can i do that? if so, how? Can i change the enemies too?
Unfortunately, v.101 is not very modable. If you want more blood, more than 2 different enemies, bigger bullet holes, then you will need to edit the source code and re-compile the exe.
Use slab6 to edit the models and voxed to edit the maps. Animator.exe is used to edit weapon/enemy animations.
After editing a .vxl map, you must delete the old .vxlmip and .vxlptr files or the game will crash. If there are no .vxlmip and .vxlptr files, new .vxlptr./.vxlmip files will be generated when launching vxlst3d.
Also, the v.101 mod supports streaming multiple separate .vxl maps. To add a new map, you must edit level.ini:
Start 650,380,155 Dir 90
Board 0 vxl/untitled.vxl vxl/default.sxl
Board 1 vxl/secondmap.vxl none
Layout 0,1,0,0 1,0,1,1 0,0,0,0 End
Board 0 is .vxl map #1 (untitled.vxl). It uses default.sxl (placement info about .kv6 objects, enemies, ammo etc)
Board 1 is the other map (secondmap.vxl). It does not use any .sxl files (no enemies, no items and objects are placed on the map)
In Layout, you can choose where the boards (.vxl maps) are placed next to each other.