Both med and huge versions of the first 2 panoramas available for download on this page are not being displayed correctly in KubeGL/Kube while the small versions (plus the rest of the panoramas) seem to work just fine.
I have no idea if QuickTime can handle them any better as I don't have it installed anymore.
Any ideas?
Awesoken at
Re: Panoramas broken in KubeGL/Kube
If you run QMOV2JPG.EXE (on the bottom of this page) on the MOV files, it will reveal the problem. It looks like Apple has updated their cubic panorama format with a mosaic of square tiles for each face. The medium file has 108 embedded JPG files: 54 big ones, and 54 thumbnails. Each face has been split into a 3x3 grid of JPG tiles. Solving a puzzle with 54 pieces is harder than just 6 faces - errors are much more likely. While it's an interesting challenge, it would be much easier to parse the MOV file properly. I don't have time to fix this right now : /
Maren at
Thanks, that explains it all. Any noticeable benefit in creating panoramas this way?
Awesoken at
I assume the full resolution tiles are only used when you zoom in, in which case you would not see many tiles at a time. Using a mosaic allows it to load faster, as it can better approximate the visible areas.