I've been horrible delayed on working on my voxel rpg, mostly since I have little time to seriously work with voxlap...but after a brief period away from voxels, I somehow found myself looking at build, or in the current case Duke3d.
So I've begun a full total conversion of Duke3d and plan on taking full advantage of voxels. Resolution will be modest, since I"m trying to maintain a certain style. Since it'll be using voxels, it'll also be using classic render mode.
I was going to strickly stay with JF's Duke port, but someone who offered to help with some scripting suggested switching to Eduke. Eitherway the content itself isn't tethered to either version.
I'm developing the voxel objects with a combination of my strip2vox program and Ken's Slab6 for cleanup/shading/orient
You can check out screenshots and some video on the Duke4 forum
So if I stick with it, the build engine will finally have something that uses a ton of voxel objects.
CaimX86 at
Re: Giving build a second chance.
Nice work!
I'll keep my eyes on it.
Scott_AW at
It's making good progress, Deeperthought who did WSG1-2 and DukePlus has offered to help script CON files.