Hi! I am very interested in several questions. Will the new version of Slab 6? Lacks many features. 1) The rotation of the created object at 90, 180, 270 degrees ... 2) Copy parts of an object (although you can allocate a 2D window area, and appear in the corner of the saved image)http://uaimages.com/thumbs/5817144365ccfh.png
3) Convert images into voxels.
How were superimposed textures in the game Voxelstain 3D O_o? Really it was all done by hand?
Map size can be made any? (All will depend on the available memory on your hard drive ") or a cube of fixed size? Thank you for your attention.
ConsistentCallsign at
Re: Few questions
1) you must rotate the object with "," and "." then press SHIFT+R to set the new view.
2) use mirror key + adjust pivots to copy whole model (if you have enough space luulz). Then you can move parts from the duplicate over to the original model using scroll lock key.
3) you could wrap the image/texture around a polygon model and then convert it to slab6 format using poly2vox :P
I used the "v" and "p" key in level editor (VOXED.exe) to import lulzy / awesome png images into gaem L_L
max .vxl map size is 1024x1024x256, me thinks :3 max slab6 sprite size is 256x256x255
Ratinod at
ConsistentCallsign said at
1) you must rotate the object with "," and "." then press SHIFT+R to set the new view.
2) use mirror key + adjust pivots to copy whole model (if you have enough space luulz). Then you can move parts from the duplicate over to the original model using scroll lock key.
3) you could wrap the image/texture around a polygon model and then convert it to slab6 format using poly2vox :P
I used the "v" and "p" key in level editor (VOXED.exe) to import lulzy / awesome png images into gaem L_L
max .vxl map size is 1024x1024x256, me thinks :3 max slab6 sprite size is 256x256x255
Thank you very much for your answers! :D I did not know about the "Scroll Lock". (But you can not rotate, only move.)