So I got this routine in my game (Unkillable, thanks for the revolving sector stuff) that spawns a load of gibs, and all's pretty well but there's one thing I'd like to know: how can I make a nice smear stick to the nearest wall? IOW, how do I get a projectile weapon to leave decals like the hitscanned bullet weapons do?
Awesoken at
Search for the keyword "ornament" in BUILD.C. The following block of code shows exactly how to do what you want.
Kyoufu Kawa at
Found one: the 'O' key in the editor. How stupid of me not to think of that. Removed the +1024s in the hitscan call though, if I shoot north, the splat should be on the north wall too. But it works now, and I thank you.
Now to get me a better bloody smear pic, and figure why this hand-crufted FMV code won't delay properly...