I was just wondering if you have ever considered writing up a John Conway "Game of Life" simulator. It's very interesting. Following a simple set of rules, its amazing to observe how cells evolve and behave from a given starting position.
Cpp_Junky at
Yeah, and it would be cool to implement it in a 3d environment. (using voxlap ? :wink: )
Awesoken at
I have never cared to write my own life simulator. If you want to make a 3D version, it might be easier to do that in Evaldraw than Voxlap.
Kerrypng at
"Game of Life" simulator in a free image editor
My first encounter with Conway's "Game of Life" was when I tried out a free image convertor. I was browsing Wikipedia's list of bitmap graphics editors. I found a stub for the Brush Strokes Image Editor, tried it out, and found some controls for the Game of Life. The pattern of pixels in an image constitute the initial state. I thought it was cool, so I added some comments and a GUI screenshot to the article stub.
Wikipedia has a long article about Game of Life with links to 2D and 3D versions. I discovered that Jason Summers, creator of TweakPNG, has a collection of interesting Game of Life patterns.
Jinroh at
Ken: "Game of Life" simulator.
Wow, I never heard of it until now. That is really interesting. I have plenty of graph paper, so when my boss comes back from his Florida trip I know what I'm doing when I need to mess around with something. Since I won't be able to play Duke anymore. Once I play around with this for a while, maybe I'll do a GBA implementation. That is if my raycaster doesn't consume all of my free time. :lol:
masterlee at
It is more interesting what you can do witth rapid Noise, Blur, Noise, Blur...
Kerrypng at
In response to masterlee's comment I added a couple of sentences to the Wikipedia Brush Strokes Image Editor article, including: "Any of the filters in the tool box can be applied before proceeding with the game."